Monday, May 6, 2013

Nathan vs Perler Beads Part 7 : Go Big or Go Home


Time for another round of this! It's a two-part bonus episode today, featuring the creative magic of Final Fantasy VI. Seriously, it's my favorite game, so no duh I'm going to make tons of FFVI perlers. Whenever I sit down, I just want to make some huge Final Fantasy VI enemy, even if they're tricky and take like four hours. Because that game is gorgeous. 

Anyway, I've got a one-two punch today, with steps!

First up, the clown himself, Kefka. We made him before in walkaround sprite form, but I decided that wasn't cool enough.



Black outline first...


...and the finished product. I like how he turned out quite a bit!

We put him over the other Final Fantasy VI characters so he could act all superior.



Continuing the FFVI train, here's the biggest sprite I've done yet. It's based off the fantastic AbyssWolf's sprite art, and the original looked like this:


The trickiest part about perlering is getting the right colors, and adapting to fit the colors you have. However, in any case, I always start with a black outline, so we did that first:


That took about 45 minutes just for that. Then I decided to just work on colors I knew for certain were correct, so I started with the greens of her hair and sash thing.


After that I realized I had to make a hard decision and actually commit to some colors, so I committed to the easy ones: the blues in her legs.


I also had an idea of what I wanted the reds to be, and the purple in her bow wasn't that bad.
The trick was finding colors that blended well with the reds, because there aren't that many that match the original sprite. I finally decided on the colors I wanted which made her outfit a bit more vibrant than the original sprite.
I also had to darken her skin tone a bit because of my limited selection of fleshy-colors, but I think it looks good. 



I was doing this all in the middle of the night, and this is where I went to bed. I wasn't certain exactly what colors to use for her shoulder cape and I also wasn't sold on the skin tone (yet). I also needed to find a way to make the gold at the top of  her gloves and bustline "pop", as well as the edges of the cape. After waking up the next day, however, I knew exactly what colors to use, which is rare; usually I screw up at least once on big colored projects like this. 


All that was left now was her cape, which I was also worried about because of the limited colors, but I manned up and just made it. Here is the finished product, next to a Final Fantasy III SNES cart and the original Terra overworld sprite for size and color comparisions. 


She's big! Three feet! Look at how big she is!



Also, my beard looks crazy in that picture. Whatever.
Ironing things this big is a pain, and she was no exception. Part of her cape and hair broke off, and bits of her separated into large chunks as we ironed. It took almost an hour to iron her and fix the damage we'd done, but in the end everything turned out lovely. 
This is her next to the giant Metroid, for a size check:



And this is her nailed to the wall:


That picture makes her look small. She isn't. :)

We'll have more in the future, so be sure to check all that out! Thanks for reading, and I hope you enjoyed watching the steps!
Next up? Atma Weapon. Yeah. That'll be awesome. 
Oh, and unrelated: we have a Facebook Page as well as an Esty Shop (that we just started) where we'll TAKE REQUESTS (on either the Facebook page or email us through the shop). If you're interested, we try to price them competitively and would be willing to do almost any sprite. We also have Pokemon Coasters that I want to keep for myself, so here's a spoiler for next time:


BIDOOF


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