Showing posts with label genre-shooter. Show all posts
Showing posts with label genre-shooter. Show all posts

Monday, January 4, 2016

Best Open Source Top-Down Space Shooter : Super Space Invader


Lasers, rockets, shields, health regeneration, pixels. You know. The good stuff. Just nicely packaged with levels of just the right duration and hardness, persistent upgrades, shaders, reverb...

Two buttons are enough to play, since that was one of the themes of Ludum Dare #34, in which the game came #74 among 1638 jam entries.


Supser Space Invader was made with LÖVE (v0.9) and thus runs on Linux, OS X, Windows.

The source is available on GitHub under zlib/libpng.

Thursday, January 8, 2015

Galaxy Forces: Moon Lander Action!


Galaxy Forces is an open-source moon lander shooter single-/multiplayer game hosted on SourceForge, it is nearly finished.


It is unique of its kind in offering global hiscores and achievements. Replays and AI enemies also available.


Try it. It plays on Win, Mac and Linux.


Saturday, December 13, 2014

Strife: Veteran Edition



Just in case you can stand having Steam DRM installed in your system, I recommend taking a look at Strife: Veteran Edition. Strife is a Shooter/RPG based on the Doom Engine and dating back to 1996. The developers for this new remake had the wits and sensibility to use the Chocolate Doom engine as the main code base, which is, of course 100% licensed under the GPL. With so many top quality Free Software engine remakes around here, it really astounds me why so few developers choose to use them on modern HD remakes and ports (I'm looking at YOU, upcoming remake of Heroes of Might and Magic III not using VCMI).



As mentioned, so far the game is available exclusively on Steam, but I'm pretty sure a DRM-free GOG version will eventually follow, as it usually does.

Code License: GPLv2 + LGPL
Assets License: Proprietary

Saturday, February 23, 2013

Winter Shorts 1: Word War Vi Laser Edition, Space Nerds in Space

SNiS Engineering screen
Stephen Cameron, one of my personal heroes of game development (Be The Wumpus), made Word War Vi support color laser projectors using the openlase library [blog post].


Another project that our forum users were allowed to follow in this thread is Space Nerds in Space:

So this game (when it becomes a game) is very much inspired by Artemis Spaceship Bridge Simulator
See: artemis.eochu.com The idea is you have a game which is played much as the actors in the Star Trek TV series played their roles on the bridge of the Starship Enterprise. There are a number of "stations": Navigation, Weapons, Science, Communications, etc. and each player assumes that role. Each station has it's own laptop or other computer which communicates via network to a central server which simulates the game universe. So it's kind of a cooperative multiplayer network game... No reason not to have multiple teams in multiple starships inhabiting the same server/universe either cooperating or doing battle.
Mine is different than Artemis Spaceship Bridge Simulator in that it is:
GPL'ed.
Linux/gtk
Probably uglier (lol).
Probably more scalable (yay vector graphics.)
Not even close to finished.


It will probably be a while until I'm in a room with enough Linux users to test play this game but when the time comes, I shall be prepared!