We talked about it before here, but now there is only about 2 days left and even though all funds go to the team regardless of if the goal is reached, they are still a long way off what then would need to create a nice set of openly licensed fantasy monsters.
So please head over to their indiegogo fund-raiser page: "Free the Monsters" and donate.
Showing posts with label opengameart. Show all posts
Showing posts with label opengameart. Show all posts
Tuesday, October 22, 2013
Monday, August 5, 2013
Assorted news #1024
*hrmmpf*
- New FreeOrion 0.43 release.
- Unvanquished Alpha 18.
- Some news from the standalone idTech4 Hexen remake.
- Open-source reimplementation of Caesar3 engine picked up again.
- OpenMW 0.25.0 released.
- New Ya3dag 1.42 release.
- Files of the Open(GameArt)Bundle released under CC0.
Wednesday, April 24, 2013
Looking to fund working on OpenGameArt.org full-time.
Hey folks!
Just a quick note. I'm looking to fund work on OpenGameArt.org full time (probably via Kickstarter or similar) once my current work project is done, and I'm interested in hearing what people would like me to work on. If you have any thoughts, please join the discussion on OGA:
http://opengameart.org/content/if-i-could-work-on-oga-full-time-what-would-people-want-me-to-code-or-do
...or on reddit:
http://www.reddit.com/r/gamedev/comments/1d11ir/i_run_opengameartorg_and_im_looking_at_options_to/
Thanks!
Bart
Just a quick note. I'm looking to fund work on OpenGameArt.org full time (probably via Kickstarter or similar) once my current work project is done, and I'm interested in hearing what people would like me to work on. If you have any thoughts, please join the discussion on OGA:
http://opengameart.org/content/if-i-could-work-on-oga-full-time-what-would-people-want-me-to-code-or-do
...or on reddit:
http://www.reddit.com/r/gamedev/comments/1d11ir/i_run_opengameartorg_and_im_looking_at_options_to/
Thanks!
Bart
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