Showing posts with label mario. Show all posts
Showing posts with label mario. Show all posts

Monday, June 23, 2014

Super Mario Land 2: Six Golden Coins


The Short

Pros
- Another fun, weird Mario game on the Game Boy
- An overworld connects six unique worlds each with crazy new gameplay
- The Rabbit Ears are a fun new Mario powerup to go alongside the fireball
- Music is killer and graphics pop even on the original Game Boy's screen
- Three save slots make this the first handheld Mario game to save
- Enemies and worlds maintain the strangeness of the previous Mario Land game

Cons
- ...but aren't quite strange enough to really match it.
- Level difficulty is all over the place and completely random
- Coin system to "gamble" for extra lives is unique but not particularly memorable
- Has the same weird physics non Miyamoto Mario games seem to have
- "Star Zone" is hard to find if you aren't clever, and you have to run a level every time you want to go back

Mario is back and in your pocket again. 

The Long

It's well known I'm a fan of Super Mario Land. The game was absurdly weird, had really wonky physics, and basically followed the Mario formula in name only, but...that's what made it special. The consoles had their regular running and jumping Mario, and Game Boy Mario drove a submarine. Why not.

Three years later, and after the release of Super Mario World on the fledgling SNES, the original creators of Super Mario Land returned to their handheld game with a new installment: Super Mario Land 2: Six Golden Coins. This time, however, they played it a little safer: an overworld (like Mario 3 and Land), traditional powerups (Fireballs aren't "Power Balls" anymore), and Mario looks more like Mario and less like someone sat on the NES Mario 1 sprite. They even introduced Wario (who Miyamoto later said he didn't like at all), who plays the primary villain in this game, instead of Bowser. But was a more traditional feel a good or a bad thing, and did Six Golden Coins lose it's unique flavor because of it?

Well, I don't think so, because this is one of my favorite Game Boy games of all time. But hey, let me explain why.

A much more "normal" Mario experience

Super Mario Land 2 takes place in not the Mushroom Kingdom...I think. My copy doesn't have a manual so I can't dive deep into the intricate backstory and character nuances of this portable game from 1992. But while there's one or two mushroom houses, the places here never appear again in another Mario game, so I'm going to bet this is another one-off adventure.

The goal is simple: there's Six Worlds (Tree Zone, Space Zone, Macro Zone, Mario Zone, Pumpkin Zone, and Turtle Zone), and in these worlds is a boss holding one of Six Golden Coins (hey, like in the title!). In order to bust into the castle and kick Wario's butt, you need these coins to...open the door somehow. Why not, I guess. 

Six is the traditional number for Mario worlds, though Land 2 does skimp a bit on the levels, with each having around 4-5, and a few (Tree Zone) even allowing you alternate paths to cut that level count down even further. Despite that, while the game can probably be beaten in two or three hours, for a game made to be played on the go it still works despite not being overcome with content.

Easter Bunny Mario, we hardly knew you.

While the feel of an overworld, somewhat more normal jumping physics, and bigger/more detailed sprites may make this seem like a regular Mario game, it pulls back into the weirdness of the Land franchise with it's worlds. And they're fantastic, totally bananas and all over the place. Mario Zone is you literally on the inside of a giant Mario robot, having to climb up until you get to his brain. Space Zone has low gravity the entire time, making for some crazy jumps (and a level that's a nod back to the space shooter level in Land 1). Macro zone shrinks Mario down to tiny size and tosses him into an...oddly normal house. And my favorite zone, Pumpkin Zone, is an all out halloween themed level, complete with Goombas wearing ski masks with swords sticking out of their heads. Yes, really. It's kind of incredible.

2spooky4mario

The improved enemy graphics let them go all out with totally nuts enemies aside from the serial killer goombas, like a boxing shark, bull fish cow thing, those one-eyed umbrella things from Japanese folklore, witches, the three little pigs (yes, really), and much more. While I will say the ant enemies show up a little too much for my liking (being the primary guys in Tree, Mario, and Macro Zone), there's still enough weird enemy variety to keep it fresh.

The zoomed in perspective is much different that Land, meaning the levels feel smaller, but really I like it. It does slow the pacing of the game down a bit (since your field of vision is decreased), and makes vertically based levels a challenge because of the limited real estate, but overall I can't complain.

Jumpin' through jello, dodging...whatever that thing is. 

The game's two powerups are surprisingly unique and actually work better than most this time around. You have the normal fireball, and a "new" bunny ears. I put "new" in quotes because it's basically the racoon tail from Mario 3 only with a better ability to keep you airborn if you mash jump but unable to let you fly if you run fast enough. I just wanted to say this: kudos to the developers for having fireball and rabbit ears do two distinctly different things to Mario's hat, making it very easy on a monochrome screen to determine which powerup you have.

I think these two powerups are the best balanced powerups (or at least, really well balanced powerups) in the Mario games. Why? Because both have very distinct benefits and the levels are built around them. In most cases, people would just stick with the rabbit ears, as the ability to hover almost indefinitely is a skill you don't want to lose, and the enemies aren't as big a problem in this game as they are in other games (it's built Mario Land style rather than Mario 3, meaning the enemies are much more forgiving and there's less of them per capita) so fireballs are less necessary. But they counter this by making there be specific blocks you can only break if you have fireballs, which often lead to awesome secrets and even a few new areas. So deciding which one to use is actually important, which is something that rarely happens in Mario games (you usually just get one of them and go, like my "use the Cape all the time" strat for Mario World). 

Eye blocks are no match for FIRE

That being said, the game feels like a mix between traditional Mario and Land in it's controls. Gravity doesn't suck you down like a black hole now, but you do continue to move after being hit (rather than the game pausing to "downgrade" you, like in other Mario games). Other Land mainstays are here too: there's a "low" exit and a "high" exit for each level, allowing you for a chance at a bonus game for lives and powerups if you get the high one. 

A rather big change is how coins work. Rather than every 100 giving you a 1up, you can now hold up to 999, and then you go gamble them on a spinner that accepts payment of varying intervals. The higher you bid (at 500 and 999, for example), the better the reward chance. It's a neat idea but honestly a bit annoying to have to walk back to the gambling...hill (?) to cash out all my coins. 

I am really bad at this claw game. 

Technically, Super Mario Land 2 is a marvel on the original Game Boy. I already mentioned the large sprites, but you really have to play the game to see how good they look (and the world map too looks phenomenal). And they mange to pull it off while still having enough contrast for everything to be visible on the crappy Game Boy screen (even "dark" levels, like Pumpkin and Space Zones). As a kid, this game's graphics blew my mind. 

The music is also phenomenal, though my bias might be in place here. I love it when games take a musical theme and variate on it across the game; it adds a sense of unity to a game that I feel ties it all together through sound (this is one of the reasons I like Banjo-Kazooie to this day, even if the gameplay itself hasn't aged particularly well). Mario Land 2 has a catchy theme that permeates nearly every level, and it sounds good in all of them. It's some of the best Mario music, to be sure.

Lastly, this game has a battery with three save slots (and the batteries last forever, unlike my Pokemon GB carts), and it autosaved constantly in the background so you could stop and go at any time. Great design.

I hope you like this song. You're gonna hear it variate a lot.

All in all, while Super Mario Land 2: Six Golden Coins might not be as totally insane as it's predecessor, it marks a step forward for the Land series. By mixing the better elements of the console Mario games with the charm and just plain weirdness of the Land game, Land 2 is fun, polished, and an exciting Mario adventure. The varying worlds are great, the graphics and music fantastic, the gameplay tight, and the powerups and enemies a blast. Honestly the only real sucky part is that the final level (Wario's castle) is massive, has no checkpoints, and is absurdly difficult. But hey, the game isn't that hard overall (though it's difficulty is kind of...all over the place), so what's wrong with a tough final boss?

All in all, there's very little to not like about Super Mario Land 2. Even today I find myself shoving it in my Game Boy Pocket, clearing a save, and playing for an hour or two. It's also available on the 3DS eShop, if you aren't crazy enough to go get an actual gameboy and cart. 

I may be rose-tinted gogglesing like crazy over here (this was the first Game Boy game I ever loved), but what the hell...it's still great. 

Five out of five stars. 

Though Puppet Mario still freaks me out.

Wednesday, September 19, 2012

Nathan vs Perler Beads Part 1: Mario Bros



So my wife and I, aside from playing a lot of video games, secretly enjoy doing crafty stuff. Or rather, she enjoys it, and I just sort of watch and dictate what she makes. For example, she was really good at crocheting stuff, and so she made a bunch of Mario themed crochet projects. They were pretty nifty!

And a Psyduck, because Psyduck is awesome. 

But it wasn't for a while later when a friend introduced us to Perler Beads. Yeah, beads. For reals. Basically it's arts and crafts for people who suck at arts and crafts. You get several trays set in the shape of grids, and then you just stick beads into pins in designs. When you are done you iron them and the beads melt, sticking together, and viola: you have a...thing. It's like magic. 

It's fun for the whole family! Especially the crafting impaired!

Well it turns out there's a whole sub devision of people these days who buy perlers just to make video game sprites out of them. Seems that it's really easy to translate 8 and 16 bit sprites into real life bead creations, translating single pixels into single beads. It's tricky, seeing as you have a limited pallet of bead colors (and have to buy them all to have a wide enough range to do more complex stuff) and some sprites get astronomically big, but seeing as I had a background in pixel art having made indie games before, I just couldn't resist!

Several hundred dollars and tens of thousands (possibly hundreds of thousands) of beads later, and our apartment has turned into a video game themed shrine. 

We stick them to the wall with poster tack (also known as sticky tack) so our landlords won't get mad and we can rearrange them easily. But since we've made so much stuff over the past few months, I thought it would be fun to do a brief series on all the crap we've made, going by theme. So, without further ado, here is day one of Nathan (and his wife) vs Perler Beads.

Part One: It's a me! Mario!

First off we'll start with the most iconic gaming guy ever: Mario. To be honest, my wife did most of the regular Mario stuff, though I'll go into details as we get further in. We wanted to have something that showed Mario's evolution throughout the 2D platforming days: from Mario 1 all the way to Mario World and Yoshi's Island. So, after much creation, we made the "WALL OF MARIO!" (tm).

First up: Super Mario 1. 

We started with something everybody would recognize: original Super Mario Bros. My wife did everything except Mario himself and the flying goomba, and I'd say she did a good job! I especially like the fish coming up from behind.

Mario 2 is a real Mario game, ya jerks!

Then we move on to Mario 2, one of my most favorite games of all time. I did scary face mask guy and jumping bird faced guy, while the wife did all the rest. I especially like Birdo, with he/she in his/her iconic pose. And of course we picked Peach; does anybody pick any other character when playing Mario 2? 

Mario 3, aka that one with the BOOT. 

Mario 3 is also great, and we basically just picked all our favorite stuff from that game. The angry sun, the flying goomba, the fire piranha plant, and of course...THE BOOT. Viewers with a discrete eye will notice it's the Super Mario Allstars version of Mario in the boot (in 16 bit, while the rest is 8 bit) but hey...it looked better. I also didn't do any of these. 

Super Mario World: Still awesome. 

And lastly, Super Mario World, another big favorite. I absolutely love the Wiggler here. This one's a bit cluttered because we kept wanting to add more! We just love Mario World! Also, 16 bit sprites look way cooler than 8 bit ones, but we love them all the same. 

Savin' the best for last. 

And finally, Yoshi's Island, a game my wife hadn't even heard of until we bought the SNES cart. Arguably the best Mario platformer ever, we can at least all agree it's the best game starring Yoshi. I absolutely love the art style in this game, and the flower-headed shy guys are just too hilarious to not make.

A shot of the wall in (most) of it's glory. 

And finally...

The DYNAMIC shot! 

So there you have it: all the Mario 2D games from Mario 1 to World and Yoshi's Island, all in a row. Looks pretty awesome, huh?

So that's all the regular Mario 2D platformers we made...but wait! There's more! A lot more!

And now "Fever" is stuck in your head. 

I am awful at Dr. Mario. My wife, on the other hand, completely crushes me every time. It's...a thing, I guess. Anyway, this Dr. Mario was a joint effort, though she made the good doctor and I made a virus and a pill (the blue one, who is lookin confident). For a sense of scale: the doctor is about as long as my forearm, with pill. Those little pills ain't gonna beat those fat viruses, I can tell you that much. 

The evolution of Yoshi. 

We also had some misc Mario stuff we didn't know where to put it, so we just plastered it nearby. The shell was from Mario World but was too big for some reason, so it got separated. We also did the evolution of Yoshi, which is awesome. I still think baby Yoshi is adorable, with his cute smirk. 

"
Toad and Bowser cartin'. 

My wife's favorite Mario Kart game is Super Mario Kart, so she made a collection from that! I only made Yoshi...who you'll see shortly. 

Yoshi always beats Mario, because Yoshi is the best! 

The tongue later broke off and we had to super-glue it back on...

Koopa! Why didn't he make it to Mario Kart 64?

Peach has seriously evil eyes in this picture.

And the whole batch, racing around the corner of the Retro Room!

Donkey Kong won! Yeah, like that ever happens! Plus he was smaller then the rest for some reason...but oh well, it works. 

Lastly, we have some from my favorite Mario game maybe ever. Here's a little spoiler of a work-in-progress photo I took...

Power from his pants. And ignore the two on the left; they are spoilers for future episodes!

You got it, Mario RPG. I attempted to use a limited color pallet of beads to pixel-sprite sprites that were originally 3D rendors compressed down for the SNES. Sounds tricky? Well...it was. But guess what. I did it. I won the perler. 

Booster is still my favorite Mario villain ever. 

Aw yeaaaah! The whole gang is here, with Booster of course. They are placed between the Yoshi chain and Dr. Mario, guarding the closet under the stairs that leads to all the Rock Band crap. All I can say is Booster's about to get his world rocked. 


And that's it for this installment of Nathan vs Perler Beads! Check back in tomorrow (or whenever I get it up) for the next installment, where we'll be looking at Metroid and The Legend of Zelda! Here's a teaser!

More like a spoiler, but whatever.