Showing posts with label community. Show all posts
Showing posts with label community. Show all posts

Saturday, December 21, 2013

Let's Play Permissions for Open Source Games With Free Art

Let's Play (LP) is an uprising form of previewing and experiencing video games.

While a review summarizes the experience, a LP allows to look a player over their shoulder and indirectly experience the game from one perspective in its entirety - if both Let's Player and viewer have the endurance.

LPs have many styles: non-commented, informational, humorous... And their production quality varies too, be it video, audio or presentation.

Example of a Let's Play video in its natural environment

Some creators of LPs ("LPers") earn money using YouTube's monetization features. When they do, YouTube's semi-automatic moderation process starts paying more attention to the videos' compliance with copyright.

Sometimes, LPers will contact game developers to receive permission to create LPs. To many creators of games, LPs are a welcome form of promotion and they will always say yes.

Clint Bellanger of FLARE released a Let's Play policy, which elegantly covers both the situation in which a game's art assets are CC-BY-SA 3.0 licensed and where all copyright belongs to one person.

FLARE is a collaborative effort of many artists who agreed to release their art under CC-BY-SA 3.0 and I think that FLARE's LP policy reflects the intention of the license very well.

A complicated case might be a game which contains art that is under the GPL, which could be interpreted in a way, that requires the resulting video, as well as video project files to be made available under GPL as well.

In theory, any LP could be considered "fair use". However, for-profit use and use of large portions of a work are often considered as not being "fair use" - for example by YouTube.

For game designers, I consider LPs to be a valuable resource, allowing to look up features or part-experience gameplay, where acquiring, installing and playing the game would be impossible, due to time restrictions.

I recommend looking up games that you have fond memories of or which you always wanted to try but the installation effort was too high on lparchive.org or just YouTube's search function with "let's play" in the query.

If YouTube's HTML5 doesn't work for you, youtube-dl will allow you to circumvent flash player issues (monetized YouTube videos appear to require flash).

Sunday, April 21, 2013

WTactics Summer of Cards


WTactics is a beautiful, freely licensed card game which pleasantly surprises for example by having it's amazing assets under free licenses, not shying away from employing same-sex love themes and now, by inviting game designers to share an apartment in lovely Sweden on WTactics development during July 2013.
People all over the world are hereby welcomed to participate in Summer of Cards 2013 – the first ever real life gathering of the dev. team and all those of you that want to get aboard and contribute to the worlds first truly pro libre customizable card game, our dear WTactics. 1:st to 28:th of July 2013 is when this is going down in Malmö, Sweden, so do some reading in here and scribble us a mail already so we can start planning for wicked goodness. You come and stay as you may.
"A couchsurfing style gamejam" was approved as a possible description of the event.


Your host says hi!

Once this returns positive results, I will be hoping for the first free, open source monastery being found by 2015... :)

Tuesday, April 16, 2013

Project Leadership & Management in Free, Open Source Games

Both 0 A.D. and Unknown Horizons experience a change in leadership!

For 0 A.D., Erik Johansson steps down from project leadership and Michael D. Hafer assumes that role.

In Unknown Horizons, Nightraven steps back and Kilian fills the project management role.

Leadership in free and open source game projects is an exciting topic with much opinion about which style will lead to a successful game - whatever the subject's definition of "success" is - and too few examples to make objective statements about it.

Are you following any specific projects and their leadership structures an want to comment on these? I must admit that I am out of the loop with many, many projects, although I am pretty sure that for example Flare, NAEV and Valyria Tear have (successful) Benevolent Dictator for Life style leadership.

On related note: FIFE (the isometric 2d engine used by Unknown Horizons) moved to GitHub.