The Short
Pros
- Fun, complex combat system
- Ability to change between normal heroes and their "Dragoon" form
- Multiple battle songs that change throughout the game
- Lots of party members with unique combos and abilities
- Music is actually pretty good
- Really good looking CG cutscenes
- Decent in-game graphics for the PS1 era
Cons
- Story is absurd and idiotic
- While the game does have some voice acting, it is all terrible
- Load times, especially for battles, are atrocious
- Extremely linear
- Your best healer character is also the worst character
- Tries its hardest to be Final Fantasy, still falls flat
- Despite being made by Sony, has yet to see a re-release on the PS3's "PS1 Classics" downloadable service
Remind you of something? Also, this is emulator up-rezzed |
The Long
The Legend of Dragoon was Sony's answer to Final Fantasy. There was no denying the force that Squaresoft had brought to the table with Final Fantasy VII, spawning not one but two generations of Sony consoles that heavily focused on the JRPG genre. Turn based, strategic RPGs had finally exploded in the West, and Sony wanted a piece of this spiky-haired pie. So it made The Legend of Dragoon, a four-disc, world-spanning adventure that more than slightly resembled its inspiration.
The Legend of Dragoon follows the story of Dart (what is it with JRPGs and giving main characters stupid names?). When his "childhood friend" (who is a girl. Obviously) is kidnapped and his village ransacked (seriously, I'm not making this up) by evil soldiers, Dart runs after her. He finds out that he is the chosen one (if you were playing a "JRPG cliches" drinking game, you'd be hammered before beating the first disc) who can summon the power of the Dragoons, and essentially turn into big, bulky armored winged dudes that can use magic and kick butt. Of course, there's an evil empire that needs crushing, allies to be enlisted, and a massive adventure to undertake, so off you go, Dart!
Anime fairy girls with giant hammers to recruit. You know, the usual. |
The story is, for lack of a better word, stupid. Sure there are a few plot twists involving one of your characters being a traitor, and the final boss not really being the final boss, but I kid you not when I say all the key points are ripped, almost exactly, from Final Fantasy IV (spoilers incoming). Character in your party who may or not be on your side (Kane)? Check. Final boss who may or may not be under the control of somebody far worse (Goblez)? Check. Final boss is of some sort of relation to the main hero, meaning the power of family ties can eventually redeem his broken soul? Check. A bunch of people die only to be immediately replaced by new characters with the exact same stats and weapons? Check. Nobody dies permanently? Yep. This game read every single JRPG and anime cliche and stuck it in a blender with some Mario RPG and Final Fantasy and this is what came out. So if you play your JRPGs for the usual fare of "quality" melodrama mixed with brooding characters, predictable twists, and just generally poor writing...this game is for you.
The characters themselves also aren't much to write home about. As stated above, you do have two of them die or otherwise leave the party, only to be instantly replaced with somebody with the exact same stats. There's a character that is actually exactly the same as Edgar from Final Fantasy VI (complete with spear, sassy womanizing attitude, and the fact he's some king) which meant I had to keep him in my party the whole game because Edgar is awesome. But the point stays: The Legend of Dragoon's writing completely fails to impress. Oh, there is some voice acting (mostly in battle or CG cutscenes), and it's all awful and grating too. Props to Sony for trying (it took Square until the PS2 to put voices in), but it just all sounds bad.
Yeah, but could Edgar turn into some giant, metal-winged dragon dude? I THINK NOT! Legend of Dragoon: 1. Final Fantasy VI: 0. |
Despite the story being total garbage, the rest of the game is actually pretty decent, especially for fans of the genre. You have your traditional turn-based, three party RPG battles with plenty of enemies and loads of bosses. The game would have probably quickly become your regular grindfest had it not integrated a fun and unique battle system: timed attacks. Basically if you've played Super Mario RPG on the SNES, you'll know how this works. Press the attack button at the right time during a swing, and your character will execute a "follow up" hit. The Legend of Dragoon takes this and cranks it up to a billion. Each character starts with a usual "one button press" hit, which you can time with a handy square...thing (it works, ok?) during the attack. After you've executed a set number of hits perfectly (read: not messing up the square button pressing thing), you unlock more complex ones. Some of the ending ones are seriously 9-11 button presses, one right after the other, which results in some crazy moves and massive attack bonuses. Considering most RPGs are just the "mash X, watch stuff die" variety, adding this timing goes a long way in keeping the game fresh, and constantly giving you new combos means you are still being challenged even at the end of the game.
The downside to this is your main healer (a girl, obviously; what did you expect?) uses a bow, so she is the only character that doesn't get combos. Why? That means she's stupidly underpowered, but you can't justify taking her out of the party because you need her healing. I don't know why you'd gimp one character to completely, but...whatever.
The downside to this is your main healer (a girl, obviously; what did you expect?) uses a bow, so she is the only character that doesn't get combos. Why? That means she's stupidly underpowered, but you can't justify taking her out of the party because you need her healing. I don't know why you'd gimp one character to completely, but...whatever.
Pair the neat combat system the fact they all can turn into weird looking Dragoon dudes. After registering a certain number of hits (which gives you "Spirit Energy," another reason to use the harder combos) you unlock the ability to turn into a Dragoon. As a Dragoon you are stronger, can use some really wild magic (which costs your now-decreasing Spirit Energy), do more timing-based button attacks, or just generally...look cool. The magic is awesome but the cutscenes for each are really long (though not as bad as Final Fantasy VIII's summons, they do come close) so hopefully you like watching flashy PS1 effects. After your Spirit Energy runs out you are back to being boring, normal person again, and the cycle repeats.
You have never seen a regular attack be this INTENSE |
You then level, buy new weapons and items, get new party members, yada yada yada. It's standard fare from there on out, with the exception being the game is extremely linear. Think Final Fantasy X or XIII, with the game shuttling you from one dungeon to the next. The overworld is also very straightforward, with free-roaming nonexistant as you are moved from town to town. As an added bonus, if you want to go back to earlier parts their data is on earlier discs, meaning you get to disc swap up the butt if you ever want to backtrack. So don't backtrack. FORGE AHEAD, DRAGOON!
The music is surprisingly good throughout. Though it isn't Final Fantasy quality, it is generally catchy and well realized. It also uses a lot of CD quality (hur hur) instruments that make it sound better than the midi renditions of most of the PS1 era Final Fantasy games, so points to Legend of Dragoon for that.
What it really does on the music side that makes me happy is that each disc has its own "generic battle" song. Which, if you've read my other reviews, is a huge sigh of relief for me. My biggest beef with JRPGs (and what almost killed Persona 3: FES) is the fact that they use the same damn battle song throughout an entire 60 hour game. Come one! Just write a few more; how hard could it be? Legend of Dragoon mixes up the battle (and boss) songs across discs, which is awesome. So points to you again, Legend of Dragoon. You were ahead of your time.
You also had a pretty good boss song
While the CG cutscenes are really good looking, the in-game graphics are nothing to write home about. It's your usual super blurry, disproportioned polygonal anime characters with spiky hair you've seen a hundred times before. Unlike this era's RPGs, however (Legend of Dragoon came out around the middle/end of the PS1's life), things seem a bit more...blocky than they should. I know graphics mean next to nothing now since the PS1 is so old, but when compared to other games of its time Legend of Dragoon looked dated even when it was brand new.
Prepare to be Dragoon'd! |
If the graphics are showing their age, it's the load times that are horrendous. I don't really mind waiting between areas or scenes, but when the battles take something like fifteen to thirty seconds to load, you know something's up. And they don't even try to mask it like Final Fantasy IX does by panning all around the battlefield or whatever. No, you have to watch the screen melt from top to bottom, slowly, and then you get the pan and are in the battle. It takes for freaking ever, and since this game is actually pretty hard (read: you'll need to grind out a few levels), you end up spending a good chunk of your game watching the screen melt.
Just watch the beginning. See how long that takes? Urgh.
Legend of Dragoon was a game that I bought for $15 from Wal-Mart way back in the day, and then proceeded to beat the entire thing in three days straight by doing nothing else. It's an engaging experience, especially if you are a fan of this era of JRPGs, but as a whole it hasn't aged particularly gracefully. Lots of people hold a good deal of reverence for Legend of Dragoon, which is fine, but I honestly think when compared to both JRPGs before and after its release, Legend of Dragoon is found to be lacking in many areas.
The game apparently is worth more now than what I paid for it: copies go for around $20-25 on eBay. I cannot recommend the game at this price, unless you have nostalgia for it. If the game does ever show up on PSN (which is weird that it hasn't, since Sony made it), I'd guess it would be priced around $5, which is fair but, again, this game hasn't aged particularly well. If you are dying for a PS1 era RPG and can get it for $10, it's probably worth it. If not, I'd say leave this one behind.
Though if they did make a sequel, I'd probably play it. Just saying, Sony.
For a star review, I'd give it two out of five stars. I'd probably have rated it four out of five back when I played it the first time, but I'm not reviewing how I thought of games then, I'm reviewing what I think of them now. And again: this game isn't awful (which is why it gets two instead of one or zero stars), it just hasn't really withstood the tests of time.
At least we will always have Dart's spiky hair. And pre-rendered backdrops. |