Pros
- Fast paced, visceral bloody violence like the first game
- Controls are tightened and improved from the last game
- More weapons and upgrades
- Set on a massive space station, its environments are far more varied than the first game
- Crazy story that expands on the original
- Isaac finally talks
- Same integrated UI, "strategic dismemberment," and general polish from the first game
- Great graphics, horrifying enemies, and everything else combines to make quite the thrill ride
Cons
- Despite Isaac finally taking, he doesn't really say anything meaningful
- Game is very much more "action" than "horror."
- Some of the enemies and gory events are borderline crass
- Has a multiplayer mode that nobody plays, even though it isn't particularly awful
- Gets so over the top and unrealistic at times you'll swear you are playing a Call of Duty game
- Only a handful of new enemies, with the basic staples being recycles from the first game
- Why are there so many closets for enemies to jump out of? And why would they wait in a boring closet, anyway, when they could just be running up and eating my face?
Isaac's back and ready to slice-n-dice. |
The Long
It's been often stated that if Dead Space is Ridley Scott's Alien, than Dead Space 2 is James Cameron's Aliens. It's an adept analogy, as the Aliens movies are perhaps the best horror movies set in space, and the Dead Space games are the best horror games set in space. Like Alien, the first Dead Space was somewhat slow, put you on a single ship, and eased you into the horror elements before blowing you away. Dead Space 2 is Aliens, which was released with the tagline "This Time It's War." It is war, and Isaac is ready to blow some Necromorph scum's arms, legs, and whatever other nasty things pop out of them off on his quest to get rid of the bastards once and for all.
Dead Space 2 is much more an action game than Dead Space, and is certainly less subtle. While Dead Space started with a slow build, where you crash-land on the spaceship and walk around in the dark for a while, Dead Space 2 starts with a dude's head exploding about two inches from your face before he turns into a bloodthirsty, violent Necromorph.
I wasn't kidding with that content warning |
From that point the game turns "on" and does not turn "off" again until the credits are rolling. Dead Space 2 is a good deal more an action game than the first Dead Space, and because of it a lot of the "horror" elements are gone. Dead Space was scary in the same ways the Silent Hill games are scary: during the quiet moments in the dark, as you collect your thoughts about what might be lurking out there in the dark, scared to continue forward. Dead Space 2 says "screw that, cut 'em up!" and sends you forward with a boatload of weapons to blast zombies to pieces. Which I'm totally fine with. Unlike Resident Evil 5, which tried to blend action and horror and failed (mostly on the "action" side), Dead Space 2 accepts the fact that it's action first, horror second and rolls with it. Which makes it work.
That isn't to say there aren't some tense, shocking scenes in this game. And yes, screwing this up does exactly what you think it does. |
This is evidenced by the fact that the controls are much improved over the last game. While Dead Space's gameplay was far from bad, it could be clunky at time. Isaac was wearing a heavy suit, which made him less versatile and speedy than say, Master Chief. In Dead Space 2 Isaac has a newer, lighter suit, and the gameplay changes respectively. Melee and stomping is better and faster. Isaac seems to move at a slightly better clip (though I still have to hold a button to run. Why? We have analog controls now, people.), the shooting seems tighter, and overall it just plays great. I'd say after Gears of War, Dead Space 2 is probably the best controlled third-person shooter out there. Which is good, since you still have to be shooting with the precision of a surgeon in order to blast the limbs off the numerous types of Necromorphs that want to make you lunch. The zero-g controls have also been dramatically improved, letting you float around rather than leaping like a crazy person from platform to platform.
Most everything good has carried over from the first game. The "Hudless UI," where everything is displayed on Isaac's suit, is back in full force with a few subtle improvements that make reading his various meters easier. The graphics still look fantastic, with the enemies being horrible monstrosities, the environments being extremely detailed down to every splatter of crimson blood, and the effects being flashy and satisfying. Guns handle well (with a few newcomers like one that shoots javalins), though your original Plasma Cutter is still the best weapon in the game.
So what's new? Well, zombie kids for starters |
Visceral Games pretty much took everything about Dead Space and improved it. People complained because you spent the whole game on one ship, so they gave you a whole space station to explore. You go to various districts ranging from a residential area, a space-church, an elementary school, a biological lab, a computer mainframe, and more. You also spend a good deal of time back out in space, and these are some of the most awesome, gorgeous moments of the game. People complained because there wasn't enough enemies. So they added tons more: packs of zombie kids, a new type of zombie baby, a zombie that charges you like a velociraptor from Jurassic Park, a zombie that barfs acidic goo on you that slows you down, and more. People complained that most of the game was Isaac being bossed around, so they...actually that didn't change too much. But it does lead into another big change: Isaac actually talks in this game!
Silent protagonist no longer. |
Yep. Despite being mute in the first game, Isaac is chatty in this one (which makes it seem, in retrospect, that he was just giving everybody the silent treatment in game numero uno). This means he can decide things for himself and tell these things to other people, as well as have a deeper interaction with other characters and be more involved in the story. I think it's an improvement story-wise, but character-wise Isaac just isn't very interesting. He switches between moping about his dead girlfriend to yelling cuss words at people he doesn't get along with, and there really isn't much variance. He's also a cold-hard killer, doing some nasty things and making some tough decisions, but never really having a sort of personal reconciliation about it. Come on, dude. You can't get over your dead girlfriend, but you kill both zombies and people in this game, but you hardly bat an eye? It's like they gave you a voice just to push the story further, not develop your character...oh yeah, that's exactly why they did it. Hmm.
That's fine, though, because I liked Dead Space 2's story. I mean, it's not going to win a pulitzer or something, but like Mass Effect, Dead Space has a relatively deep mythology that has plenty of resources for mining. Think I'm actually part of a bigger, living universe is a big step in immersing me in the game (and it's clear they want me immersed, based on the HUDless UI and the fact that it's a creepy horror game), and the story does that well enough. There's also a rather sad moment (which the screenshot above depicts) that actually made me feel some genuine emotion, so kudos to you Dead Space 2. You did alright.
Now back to murderin' |
There is very little about Dead Space 2 I didn't like. The graphics, sound, and voice acting are all exceptional. The shooting is fun and provides a great mix of tension and adrenaline pumping zombie blasting. The minimal puzzles are easy and non-frustrating, and the story wasn't world-shattering but it was still worth a run-through if you liked the first game. Dead Space 2 also had a rather crazy nod back to the first game about 2/3 of the way through, which is probably my single most favorite moment in the entire game. If you played the first game and loved it, prepare yourself for a treat.
Again, there isn't much I didn't like, but there were a few things. A few parts, especially the beginning, feel a lot like the first Dead Space. Your first weapon in the Plasma Cutter, everybody won't shut up about cutting off the baddies' limbs, etc. Another problem was there never seemed to be enough stores. I kept filling up on health and ammo and wanting to dump it off, and in the first game the stores seemed well paced so that I wasn't throwing items away. In Dead Space 2, I kept having to leave presents behind, which made me sad. The infant baby enemies (a new enemy type) seemed really crass. I won't say they crossed a line or anything (I mean, come on, it's a Dead Space game), but it seemed more like they were being tasteless to try and prove how "hardcore" they were, rather than actually provide genuine scares. The last thing is kind of a silly one: enemies seem to pop out of closets from everywhere. Yeah, it's a genre staple but come on. I began to predict when enemies would pop out of walls or from the ceilings just because they use the exact same time-lull between incidents. Mix it up, guys.
Nothing bad happened here. Nope. |
The game also has a multiplayer mode that I'm certain nobody played. I booted it up for about two matches: it's essentially Left 4 Dead's multiplayer mode but with Dead Space enemies instead of Left 4 Dead enemies. Which sounds fine in theory, sure, but again...nobody is playing it. It seemed like kind of a tacked on addition, and there is certainly a large disconnect between it and the single player story. Maybe next time a co-op mode would be a better idea? Just don't, for the love of all that is good, make your main game mandatory co-op. We all saw what happened to that other action-horror franchise when they did that.
Dead Space 2 is just a really, really solid game |
You really should try Dead Space 2 out if you are a fan of horror or action games in the slightest. Though you should play it after the first one; unlike many "second" games (like Gears of War 2) that make the first game look kind of pale in comparison, Dead Space was already on a platform so freaking high that Dead Space 2 just sort of stands alongside it rather than knocking it off. Both games are absolutely fantastic, and with a third one for sure on the way I really can't way to see how this all ends.
Steam sells this game frequently during sales for only $5 on computer, which also has better graphics. On a console you are looking anywhere from $20-30, which is still a very fair price. Even though this game is much more about action than horror than the first one, it's still a kick-ass game, so grab your Plasma Cutter and slice up a few more Necromorphs.
Five out of five stars.