Friday, April 12, 2013
Nathan vs His Game Collection
Readers, one and all! It's time for something new!
If you've been following my blog ( http://nathanvsvideogames.com ) or reading my reviews on Giant Bomb, you'll know I'm on a quest to review every game I've ever played. You'll also notice the reviews have slowed down substantially over the past couple of months.
But fear not! For we have a new feature in the works. One that will be helpful for you retro collectors, and for me, who owns way too many games and now is trying to review them.
It's our new focus of the blog: Nathan vs His Game Collection.
What is this, you ask? Well, it's me going, in alphabetical order, through every single game in my library, starting with my NES games and moving on to more modern systems. These are just games I currently own, so no old crap I haven't played in twenty years. The reasoning for this is two part:
- To let other collectors know which games have still held up, or maybe find some new awesome games you've never heard of and can pick up for your collection.
- So I'll finally play through all these damn games I buy.
The review format will be a little different, too. These reviews will be a lot shorter, and also there will be no review score. Don't need none of that nonsense! Instead, I'll be focusing, in brief, on background of the game, my first impressions, my impressions as I go deeper into the game, and my final conclusion on the game's quality and nostalgia factor. Hopefully, this'll help you to find some cool new games (or feel vindicated when I love your classic), avoid some garbage (which I didn't), and have a good read out of it as well!
I will be cross-posting these between my review blog and Giant Bomb's user blog. The current goal is 2-5 reviews a day (yeah, I'm nuts) so I can quickly burn through my NES collection. I will also replay every game before I review it, though not necessarily to completion. There's no way I'm going to beat Dragon Quest IV again in one night. But, again, I'll play a game enough to get the feel for it and give a fair assessment.
This is also a more personal, opinionated approach than my reviews have been (though that isn't to say my reviews aren't full of me having an opinion. See the Fable III rage review), but these will be more casual. Also, I will be re-reviewing games I've reviewed before in this old format. Get used to it.
As just an intro post, this isn't very exciting. But see the first bit on my grand new adventure into playing games I bought with never any real intent to play starting tonight! See you there!
Thursday, April 11, 2013
Some idTech4 games progress
Great news from the people behind the idTech4 powered stealth FPS The Dark Mod: They are making great steps to leave their Doom3 mod legacy behind and a standalone version should not be all that far from now.
You can follow the progress here on their forums, and maybe you can also give them an helping hand.
Interestingly there are two other recently updated Doom3 mods, that could easily fit in as The Dark Mod mods, e.g. going stand alone with The Dark Mod's help.
The first one is a Hexen remake, called Hexen: Edge of Chaos:
And the other one is a prequel to the Arx: Fatalis (engine also FOSS, btw.) game, called Arx: End of Sun:
Sadly both of them use proprietary themes (and one could even argue that The Dark Mod is borderline infringing on one too), but I am still looking forward to try out these nice community creations once they become stand-alone!
New The Dark Mod replacement artwork |
Interestingly there are two other recently updated Doom3 mods, that could easily fit in as The Dark Mod mods, e.g. going stand alone with The Dark Mod's help.
The first one is a Hexen remake, called Hexen: Edge of Chaos:
And the other one is a prequel to the Arx: Fatalis (engine also FOSS, btw.) game, called Arx: End of Sun:
Sadly both of them use proprietary themes (and one could even argue that The Dark Mod is borderline infringing on one too), but I am still looking forward to try out these nice community creations once they become stand-alone!
Tuesday, April 9, 2013
Bushido Blocks: Slicing Puzzle
Bushido Blocks is a puzzle game for Android under GPL license, inspired by block-bashing games such as Bejeweled, Diamond Dash and Tap Blox.
Bushido Blocks Screenshots
Tap matches of three or more blocks to slice them with your katana. The more blocks you can slice in one go, the more time you gain on the clock. Special blocks eliminate whole rows of blocks but don't give you any extra time, so use them wisely.Links:
Code License: GPL
Content License: Unknown
Monday, April 8, 2013
2x0ng: Procedural Puzzle-Action Adventure
Retro and art-game fans will love this.
2x0ng is a challenging action/puzzle game with procedurally generated levels. It is pronounced "TWO-zong", and is the sequel to David O'Toole's 2009 PC puzzler Xong.
Downloads:
Code License: GPLv3
2x0ng is a challenging action/puzzle game with procedurally generated levels. It is pronounced "TWO-zong", and is the sequel to David O'Toole's 2009 PC puzzler Xong.
2x0ng framebuffer examples
At its core, this game is a mashup. 2x0ng's design is a nonlinear combination of several different late 70s/early 80s home video games, combining related aspects of each into something new. In 2x0ng, you move a guy around the screen and shoot at enemies in all directions, as in Berzerk. The ball you throw ricochets and comes back to you, like in Tron Deadly Discs. You break colored bricks with the ball, like in Breakout. You transfer colors from one place to another in order to complete the level, similar to Revenge Of The Beefsteak Tomatoes.
To reach the next level, you must successively unlock new areas by opening color-coded gates in the correct order. The levels are procedurally generated, so the game experience is different each time. Later levels are much larger than the screen, and feature substantially more moving/colliding objects than would have been possible in a real home video game from that era.
Downloads:
- 2x0ng 1.0rc1 for Linux
- 2x0ng 1.0rc1 for Mac OSX
- 2x0ng 1.0rc1 for Windows (32-bit)
- 2x0ng 1.0rc1c for Windows (64-bit)
More links:
Code License: GPLv3
Content License: CC-BY-SA 3.0
Thursday, April 4, 2013
Jedi Knight source-code liberated & Flare 0.18
In a pretty surprising move the source-code of the idTech3 based games Jedi Knight 2: Jedi Outcast and Jedi Academy were released under the GPL by Activision and Raven Software. You can find the original source drops here and here.
The content is obviously still propitiatory (e.g. you need to buy it), but some people have already plans to upgrade the source as OpenJK (most likely back-ports from ioQuake3) and make a Linux version most likely.
Would be also cool if a nice stand-alone FOSS 3rd person sword-fighting game would come out of this... but the detailed player animations will likely be the biggest road-block.
Ahh well... and since I hate posting something with no pictures or videos I include the pretty nice new Flare 0.18 release:
It includes some pretty nice new features too:
The content is obviously still propitiatory (e.g. you need to buy it), but some people have already plans to upgrade the source as OpenJK (most likely back-ports from ioQuake3) and make a Linux version most likely.
Would be also cool if a nice stand-alone FOSS 3rd person sword-fighting game would come out of this... but the detailed player animations will likely be the biggest road-block.
Ahh well... and since I hate posting something with no pictures or videos I include the pretty nice new Flare 0.18 release:
It includes some pretty nice new features too:
That's all for now :)
- 10 Equipment Slots, up from 4 (and easily configurable)
- Starting "Class" choice (beginner's power/item kit)
- Environmental/Ambient Sounds on maps
- Much improved handling of Animations, Effects, and Sounds
- New Powers: Stealth, Traps, Thrown Weapons
- New Item Bonuses: XP gain, Gold Find, Item Find, and more
- Improved support for various input devices
- Two new starting quests
Wednesday, April 3, 2013
Metal Slug X: Super Vehicle - 001
The Short
Pros
- Basically Metal Slug 2 without any of the problems
- New enemies, weapons, and slight tweaks to the levels make this the definitive version of Metal Slug 2
- No slowdown, even on the PS1 version
- PS1 version has a level select
- One of the funnest run-n-gun games to date
- Finds a perfect balance between skill and arcade challenge
Cons
- Renders Metal Slug 2 redundant
Metal Slug: Where you kill land-boats one gun at a time |
The Long
I loved Metal Slug 2, but the problems with the slowdown really killed the game's flow for me. Luckily, it seems SNK realized they screwed up, because shortly after the release of Metal Slug 2 they cleaned up the game, made a few adjustments, and released Metal Slug X. Metal Slug X was also the first Metal Slug game released in the US on the PS1, so for most people (myself included) this was the first Metal Slug game they ever played in the comfort of their own home.
And hoo, boy, is it a good one!
Suck it, Nazi Laser Death Sub! |
As I stated in my Metal Slug 2 review, I consider the second installment in this series to be the absolute best one. While many can argue that Metal Slug 3 is the craziest (and the longest), it also is absurdly difficult to the point that the game can be very frustrating (not to mention the final level is way too long). While that discussion will be reserved for the Metal Slug 3 review, I will say this: Metal Slug X is the perfect balance of skill and cheap deaths, making it for a fantastic Metal Slug game and the absolute funnest.
Power-ups are frequent and feel great. Vehicles (aka "Slugs") are also all over the place, and a skilled player will be able to keep them for long durations of time. Enemies are plentiful but never overly difficult, and even the final batch of enemies (the aliens) are a new challenge but can be mastered if you are good enough at jumping and shooting their space-blob-bullets. This is one of the few Metal Slug games were I could actually one-coin the whole game (yeah. Really. The only one) while I was in my prime on the PS1. This makes you feel like you are always in control, and the game never throws anything particularly unfair at you.
Bats with potions. I hate those guys. |
Now, in argument that means this is a "bad" arcade game, as it won't suck your quarters as much as Metal Slug 3 does. But since X is clearly intended to be the "home" version of Metal Slug 2, I think it's perfect. You don't have to continue like crazy (though if you do you have unlimited lives) and you can get a good run going and actually save prisoners at the end of the levels.
Let's go over the brief changes between X and 2, since the majority of the game is exactly the same. There's a new weapon, the Iron Lizard (though I swear the guy says "Iron Eagle" when you pick it up) that is like an explosive remote-control car that zooms away from you on the ground when shot. There's new enemies like mummy-dogs, and the first-level boss has been moved to a mid-level boss and replaced with the standing-tank-thing from Metal Slug, which is kind of neat. They also changed a few levels in very small ways (the starting level is at night instead of during the day now for some reason), but overall this is pretty much the exact same game, just refined to an excellent shine.
I really love this game's bosses. |
Aside from that, there really isn't much to say that hasn't been, except this is my absolute favorite Metal Slug game. It's well balanced, has fantastic setpieces, is never unfair or unjustly cruel, has a fun story with a goofy "plot twist" at the end, and is an absolute riot co-op. While it might be the easiest Metal Slug game (at least out of the early ones), that isn't to say it's a pushover. It strikes a good balance between visceral satisfaction and edge-of-your-seat stress, which is exactly what the series needed.
Metal Slug X is also a fantastic PS1 port, with all the slowdown gone and even with a stage select. This is where I spent most of my days, but it's also on the PSP, PS2, and Wii as part of the Metal Slug Anthology. I personally think that whole collection is worth it for X alone (and all other six games are a bonus), but hey...to each his own.
Regardless, you should play this game. If you have a friend who likes blasting stuff as much as you, grab him or her, sit in front of your TV, and get shootin' at those nazies, mummies, aliens, bats, and tank-boats. Metal Slug don't get better than this.
0 A.D. Alpha 13 and other less fanboyish updates
Ok I admit it... I am a bit of a 0 A.D. fanboy! But the new Alpha 13 release is also great again, and deserved an update post:
Also pretty cool is the new OpenMW 0.22 release, that finally features player and NPC animations, and thus starts to look more like a functioning game:
Other unrelated news:
Also pretty cool is the new OpenMW 0.22 release, that finally features player and NPC animations, and thus starts to look more like a functioning game:
Other unrelated news:
- To progress on their standalone version, the developers of The Dark Mod are looking for support in their sound department mostly.
- That non-stop programmer "TheDushan" has started porting the Torque3D engine to Linux. Pretty amazing progress if you ask me :)
Subscribe to:
Posts (Atom)