Friday, April 12, 2013

Nathan vs His Game Collection: Day 1 - The Saga Begins


For the first day, I'm burning through all my NES games that start with numbers. So let's cut the chatter and get it on!

10-Yard Fight

A little background

Released in October of 1985, 10-Yard Fight is one of many "Black Box" NES games, the original North American release lineup for the Nintendo Entertainment System. Weirdly enough, it's actually a port/remaining of an arcade game of the same name. It's the first American football games for the system, and copies are pretty easy to come by ($2-$5). 

First impressions last forever

Ugh, this game does not impress upon first boot. Same boring title screen as most early NES games (just text on a black background), and the game has no music and very limited sound effects. The field of play is vertical instead of horizontal, which is a decent idea, but when you run the ball there's no sense of speed; it feels like they're just inching along. Not to mention it takes forever for your receiver to run down the line. I usually just hiked immediately to save time. 



But as I played further...

I've already reviewed this game, but I will admit after replaying it for a while I started to get in the "groove" of 10-Yard Fight. It was still super tedious and, frankly, a really dull experience overall, but once I figured out how to best pass, run, and tackle (using a silly "Superman" pounce that covers like five yards in a single jump), the game started to feel a bit better. Not a lot better, but I did finish one full game at least, even if it took twenty minutes. 

So what's the conclusion? 

There are so many sports games on the NES, you have plenty of option when it comes down to them. And since everybody knows about Tecmo Bowl and Tecmo Super Bowl, there's no reason to ever pick up 10-Yard Fight if you want football on your NES. While people who want to own all the black box NES games (like me) will probably snag a copy, if you're a casual collector you can pass on it. It's just too dated and dull to be a good time these days, not to mention the awful graphics and sound effects. 



1943 - The Battle of Midway

A little background

1943 came out in October 1988, a sequel to 1942 (which I don't own). It dumped multiplayer for a single player aspect, and was meant to emulate the arcade games of the same name. I'll admit, my experience with this series started with 19XX in arcades, and it began an obsession with shmups that continues to this day. I still suck at shmups, too. 

First impressions last forever

This game is a bit confusing at first. Unlike most other shmups, you actually have a "life bar," or set of numbers, that is your Energy. Using special attacks, getting hit, or just flying slowly drains it. Once you run out, you die. 
The game looks ok, but what impressed me most was the fact there is no slowdown or sprite flicker at all. Plus it controls very well. 



But as I played further...

1943 has like a trillion levels to it, and they all look the same. This isn't a bad thing (I mean, it's the battle for Midway, which was over the Pacific ocean), but it does get a level of "samey" after you play the fifteenth level. The bosses are cool and difficult, the shooting is fun, and considering there's a bajillion shmups on the NES, this one is a good one! Shooting your powerups to change which ones you want is also cool, and the secret "level up" areas that can permanently give you a power boost to your ship is also really neat. 
But that "your energy is low!" looping music cue? It can die. Seriously, if you thought the "beeping siren" sound when your health was low in Zelda was bad, this is like putting sandpaper to your ears.

So what's the conclusion? 

1943 is a very solid NES shooter, though it does seem to lack the personality presented in other shooters (Abadox, Lifeforce, etc.). If you want a game that's solid but not too flashy, it's certainly one of the better shmups on the NES. It won't ever reach the level of the arcade games, but it's still a fun game. And again, it has a trillion levels, and the password system is really short (so thankful for that), so if that sounds like your thing, get on it!
Just be aware it is only single player. I didn't realize this and my wife was put out that she couldn't play. Copies usually run between $5-10. 


3-D World Runner

A little background

Released in September of 1987 (just one month before Rad Racer, which was built on the same engine), 3-D World Runner was one of Square's early games, and also one of the first with a soundtrack penned by the now world-famous Nobuo Uematsu. It was published by Akklaim, and I'd imagine didn't sell all that well, because Square was in a financial rut until they ripped off Dragon Warrior in May of 1990 and Final Fantasy came out. You can play it in actual 3D if you own red/blue glasses!

First impressions last forever

It's well known that I love this game, but I still remember first playing it at a fellow dorm-dweller's place freshman year of college. I was surprised at how good the visuals were, and how difficult the game could be until you mastered the timing on jumps. The music is unbelievably catchy from the second you boot it up, and the whole package just looks good. 



But as I played further...

Despite my love for 3D World Runner, I'm willing to admit fault. The game is pretty much just the same thing over and over with some very minor changes (read: new obstacles), but it doesn't really do anything that you haven't seen in the first level. The game also has a crazy difficulty curve, with Level 3 being notorious at destroying casual attempters. The checkpoints sometimes are so far between each other that dying becomes massively obnoxious (though I must commend the game for having checkpoints; this is the NES era, remember). And how to get power ups? Ram into poles. Seriously, you think they're just obstacles, but no: you have to slam your body into them and then the reward pops out. Not to mention the most useless invincibility powerup in any game over; it only lasts long enough for you to get up to speed then ends. 
Still, this game puts its hooks into you. Just replaying it for this review I sunk a hefty amount of time in the game, the "one more try at that jump!" mentality grabbing me fast. 

So what's the conclusion? 

I love this game. It's one of my favorite NES games. While it is simple and doesn't really do much with its ideas (not to mention is an obvious ripoff of Space Harrier), that simplicity is kind of the joy of it. It's easy to pick up but hard to master, with jumps getting tricker as the game goes along, and while few people will ever beat it, just know you're pretty good if you can beat level 3. 
I'd consider this game an overlooked gem, and if you see it at a game store you should certainly consider picking it up! Copies are usually around $3-5, making it an easy impulse buy. It probably costs more to get 3D glasses than this game itself. 


8 Eyes


A little background

8 Eyes (or 8 Eye's if the title screen is to be believed), is a Taxan joint (and I have no idea what else they made) released in January of 1990. It's important to note that this is after Castlevania and Castlevania 2 came out. It has box art that looks exactly like Shining Force on the Genesis, if that's a claim to fame. It also supports two players, where one person plays as the pet bird while the other guy plays the warrior. If you don't play two players, you have to try to control the bird with one controller. Spoiler alert: it doesn't work very well. 

First impressions last forever

I really like the cover art for this, and my copy's label looks sweet. It did take a while to boot up though, despite being clean, so it loses points for that. 
This game looks a lot like Castlevania 2, even from the get go. Dark, with thick black outlines on everything, and every level starting with you opening a door and walking in it (much like Simon walking into the castle at the beginning of Castlevania). The stairs? Straight outta Castlevania. Sub-weapons? That's a Castlevania joint. I swear the axe knights are even ripped wholesale. 
It also has a stage select that is very Mega Man esque. But hey, mixing two of my favorite NES franchises can't go wrong, right? 



But as I played further...

This game is unfairly difficult and poorly balanced and will cause immense frustration for anyone who plays it. I'm usually one for a challenge (NES Castlevania 3 is one of my favorite games), but 8 Eyes just doesn't give you the tools to beat it. Your sword's range is shorter than any enemy's attack (including the melee characters) so you'll always get hit when attacking, turning every battle into a war of attrition. Subweapons are handy but the game never gives you enough magic to use them, and when you do get enough magic, certain subweapons only work on certain enemies. How do you find that out? By trial and error with your limited magic supply, of course! Brilliant.
While you can pick your stages, you have to play them in order or else you'll never beat the game, because bosses are only weak to other boss's weapons (except the first boss, in Spain). The power-ups you get from the bosses (again, Mega Man-esque) are useless except against other bosses, which makes them pretty much a moot point. 
I still like the graphics and the sound, and the idea of a two-player Castlevania is an enticing one, but strip aside all the good ideas (most of which done badly) and all that's left is an exercise in elevating my blood pressure. 

So what's the conclusion? 

8 Eyes really wants to be Castlevania. Castlevania graphics, Castlevania stairs, Castlevania health bar and power ups...the list goes on. But it isn't Castlevania. It's crappy.
While some may have nostalgia for it (and I still like the box art) and it does have a decent first impression, the game is too flawed to recommend to anybody. If you're a fan of Castlevania, play that instead. There's a reason those games are so revered: they have strong level design and the limitations placed on your character are there to challenge you, not frustrate you. I'd rather play Simon's Quest than 8 Eyes, and that's saying something. At least I can beat Simon's Quest
8 Eyes usually rolls for around $8-10, but you shouldn't be getting it anyway. 

Nathan vs His Game Collection


Readers, one and all! It's time for something new!

If you've been following my blog ( http://nathanvsvideogames.com ) or reading my reviews on Giant Bomb, you'll know I'm on a quest to review every game I've ever played. You'll also notice the reviews have slowed down substantially over the past couple of months.

But fear not! For we have a new feature in the works. One that will be helpful for you retro collectors, and for me, who owns way too many games and now is trying to review them.

It's our new focus of the blog: Nathan vs His Game Collection.

What is this, you ask? Well, it's me going, in alphabetical order, through every single game in my library, starting with my NES games and moving on to more modern systems. These are just games I currently own, so no old crap I haven't played in twenty years. The reasoning for this is two part:

- To let other collectors know which games have still held up, or maybe find some new awesome games you've never heard of and can pick up for your collection.

- So I'll finally play through all these damn games I buy.

The review format will be a little different, too. These reviews will be a lot shorter, and also there will be no review score. Don't need none of that nonsense! Instead, I'll be focusing, in brief, on background of the game, my first impressions, my impressions as I go deeper into the game, and my final conclusion on the game's quality and nostalgia factor. Hopefully, this'll help you to find some cool new games (or feel vindicated when I love your classic), avoid some garbage (which I didn't), and have a good read out of it as well!

I will be cross-posting these between my review blog and Giant Bomb's user blog. The current goal is 2-5 reviews a day (yeah, I'm nuts) so I can quickly burn through my NES collection. I will also replay every game before I review it, though not necessarily to completion. There's no way I'm going to beat Dragon Quest IV again in one night. But, again, I'll play a game enough to get the feel for it and give a fair assessment.

This is also a more personal, opinionated approach than my reviews have been (though that isn't to say my reviews aren't full of me having an opinion. See the Fable III rage review), but these will be more casual. Also, I will be re-reviewing games I've reviewed before in this old format. Get used to it.

As just an intro post, this isn't very exciting. But see the first bit on my grand new adventure into playing games I bought with never any real intent to play starting tonight! See you there!

Thursday, April 11, 2013

Some idTech4 games progress

Great news from the people behind the idTech4 powered stealth FPS The Dark Mod: They are making great steps to leave their Doom3 mod legacy behind and a standalone version should not be all that far from now.
New The Dark Mod replacement artwork
You can follow the progress here on their forums, and maybe you can also give them an helping hand.

Interestingly there are two other recently updated Doom3 mods, that could easily fit in as The Dark Mod mods, e.g. going stand alone with The Dark Mod's help.

The first one is a Hexen remake, called Hexen: Edge of Chaos:



And the other one is a prequel to the Arx: Fatalis (engine also FOSS, btw.) game, called Arx: End of Sun:



Sadly both of them use proprietary themes (and one could even argue that The Dark Mod is borderline infringing on one too), but I am still looking forward to try out these nice community creations once they become stand-alone!

Tuesday, April 9, 2013

Bushido Blocks: Slicing Puzzle

Bushido Blocks is a puzzle game for Android under GPL license,  inspired by block-bashing games such as Bejeweled, Diamond Dash and Tap Blox.

Bushido Blocks Screenshots


Tap matches of three or more blocks to slice them with your katana. The more blocks you can slice in one go, the more time you gain on the clock. Special blocks eliminate whole rows of blocks but don't give you any extra time, so use them wisely.
Links:



Code License: GPL
Content License: Unknown

Monday, April 8, 2013

2x0ng: Procedural Puzzle-Action Adventure

Retro and art-game fans will love this.

2x0ng is a challenging action/puzzle game with procedurally generated levels. It is pronounced "TWO-zong", and is the sequel to David O'Toole's 2009 PC puzzler Xong.



2x0ng framebuffer examples


At its core, this game is a mashup. 2x0ng's design is a nonlinear combination of several different late 70s/early 80s home video games, combining related aspects of each into something new. In 2x0ng, you move a guy around the screen and shoot at enemies in all directions, as in Berzerk. The ball you throw ricochets and comes back to you, like in Tron Deadly Discs. You break colored bricks with the ball, like in Breakout. You transfer colors from one place to another in order to complete the level, similar to Revenge Of The Beefsteak Tomatoes. 
To reach the next level, you must successively unlock new areas by opening color-coded gates in the correct order. The levels are procedurally generated, so the game experience is different each time. Later levels are much larger than the screen, and feature substantially more moving/colliding objects than would have been possible in a real home video game from that era.



Downloads:
More links:

Code License
: GPLv3
Content License: CC-BY-SA 3.0

Thursday, April 4, 2013

Jedi Knight source-code liberated & Flare 0.18

In a pretty surprising move the source-code of the idTech3 based games Jedi Knight 2: Jedi Outcast and Jedi Academy were released under the GPL by Activision and Raven Software. You can find the original source drops here and here.
The content is obviously still propitiatory (e.g. you need to buy it), but some people have already plans to upgrade the source as OpenJK (most likely back-ports from ioQuake3) and make a Linux version most likely.
Would be also cool if a nice stand-alone FOSS 3rd person sword-fighting game would come out of this... but the detailed player animations will likely be the biggest road-block.

Ahh well... and since I hate posting something with no pictures or videos I include the pretty nice new Flare 0.18 release:



It includes some pretty nice new features too:
  • 10 Equipment Slots, up from 4 (and easily configurable)
  • Starting "Class" choice (beginner's power/item kit)
  • Environmental/Ambient Sounds on maps
  • Much improved handling of Animations, Effects, and Sounds
  • New Powers: Stealth, Traps, Thrown Weapons
  • New Item Bonuses: XP gain, Gold Find, Item Find, and more
  • Improved support for various input devices
  • Two new starting quests
That's all for now :)

Wednesday, April 3, 2013

Metal Slug X: Super Vehicle - 001


The Short

Pros
- Basically Metal Slug 2 without any of the problems
- New enemies, weapons, and slight tweaks to the levels make this the definitive version of Metal Slug 2
- No slowdown, even on the PS1 version
- PS1 version has a level select
- One of the funnest run-n-gun games to date
- Finds a perfect balance between skill and arcade challenge

Cons
- Renders Metal Slug 2 redundant

Metal Slug: Where you kill land-boats one gun at a time

The Long

I loved Metal Slug 2, but the problems with the slowdown really killed the game's flow for me. Luckily, it seems SNK realized they screwed up, because shortly after the release of Metal Slug 2 they cleaned up the game, made a few adjustments, and released Metal Slug X. Metal Slug X was also the first Metal Slug game released in the US on the PS1, so for most people (myself included) this was the first Metal Slug game they ever played in the comfort of their own home.

And hoo, boy, is it a good one!

Suck it, Nazi Laser Death Sub!

As I stated in my Metal Slug 2 review, I consider the second installment in this series to be the absolute best one. While many can argue that Metal Slug 3 is the craziest (and the longest), it also is absurdly difficult to the point that the game can be very frustrating (not to mention the final level is way too long). While that discussion will be reserved for the Metal Slug 3 review, I will say this: Metal Slug X is the perfect balance of skill and cheap deaths, making it for a fantastic Metal Slug game and the absolute funnest. 

Power-ups are frequent and feel great. Vehicles (aka "Slugs") are also all over the place, and a skilled player will be able to keep them for long durations of time. Enemies are plentiful but never overly difficult, and even the final batch of enemies (the aliens) are a new challenge but can be mastered if you are good enough at jumping and shooting their space-blob-bullets. This is one of the few Metal Slug games were I could actually one-coin the whole game (yeah. Really. The only one) while I was in my prime on the PS1. This makes you feel like you are always in control, and the game never throws anything particularly unfair at you.

Bats with potions. I hate those guys. 

Now, in argument that means this is a "bad" arcade game, as it won't suck your quarters as much as Metal Slug 3 does. But since X is clearly intended to be the "home" version of Metal Slug 2, I think it's perfect. You don't have to continue like crazy (though if you do you have unlimited lives) and you can get a good run going and actually save prisoners at the end of the levels. 

Let's go over the brief changes between X and 2, since the majority of the game is exactly the same. There's a new weapon, the Iron Lizard (though I swear the guy says "Iron Eagle" when you pick it up) that is like an explosive remote-control car that zooms away from you on the ground when shot. There's new enemies like mummy-dogs, and the first-level boss has been moved to a mid-level boss and replaced with the standing-tank-thing from Metal Slug, which is kind of neat. They also changed a few levels in very small ways (the starting level is at night instead of during the day now for some reason), but overall this is pretty much the exact same game, just refined to an excellent shine. 

I really love this game's bosses. 

Aside from that, there really isn't much to say that hasn't been, except this is my absolute favorite Metal Slug game. It's well balanced, has fantastic setpieces, is never unfair or unjustly cruel, has a fun story with a goofy "plot twist" at the end, and is an absolute riot co-op. While it might be the easiest Metal Slug game (at least out of the early ones), that isn't to say it's a pushover. It strikes a good balance between visceral satisfaction and edge-of-your-seat stress, which is exactly what the series needed.

Metal Slug X is also a fantastic PS1 port, with all the slowdown gone and even with a stage select. This is where I spent most of my days, but it's also on the PSP, PS2, and Wii as part of the Metal Slug Anthology. I personally think that whole collection is worth it for X alone (and all other six games are a bonus), but hey...to each his own.

Regardless, you should play this game. If you have a friend who likes blasting stuff as much as you, grab him or her, sit in front of your TV, and get shootin' at those nazies, mummies, aliens, bats, and tank-boats. Metal Slug don't get better than this.

Five out of five stars. 

And yes, the mummy level song will still get stuck in your head.