Voting for the Linux Game Awards January 2014 will come to an end in about one week (24th of December).
So if you haven't voted yet, don't waste any time!
You can read more about the award in this older blog entry.
Wednesday, December 18, 2013
Saturday, December 14, 2013
Tales of Maj'Eyal (ToME) version 1.1.0 and Steam edition
The great roguelike RPG Tales of Maj'Eyal (ToME) is available as a new version (1.1.0) nicknamed "Full Steam Ahead". Here is a slightly older trailer for version 1.0.5.:
Release highlights:
Release highlights:
Interestingly it has also been "greenlit" on the popular game distribution channel Steam, so if you want to donate to the developers you can also do it by buying ToME through this channel. The currently discounted version includes a DLC with an updated UI (and the hint for a Steampunk themed extension) which seems to me like a planned way of funding the development of the game in the future.
- New necromancer tree: Animus
- All achievements now feature beautiful 128x128 images
- Improved Alchemist interaction with its golem
- Tons of fixes and balance adjustements
- Many improvements for addon creators, including a way to enable debug mode and a tool (inthe debug menu) to register and upload addons to te4.org directly from the game.
- Includes a Fez. Fezzes are cool!
Labels:
2d,
genre-roguelike,
genre-rpg,
steam,
Tales of Maj'Eyal,
ToME
Sunday, December 8, 2013
Help to ROTC:Ethernet to become fully open-source
The creator of the nice, but pretty niche, freeware game (but with Creative Commons licensed assets) Revenge of the Cats: Ethernet has just informed us that he started a Indiegogo campaign (target US$ 1500) to liberate the game.
The only not so great part of it is that the Linux port of the Torque3D MIT engine is not yet available. Several people are slowly working on it, but after a failed attempt to crowd-fund it, there seems to have been some setbacks.
But optimistically speaking, this could give it the needed push to also motivate the finalization of a working Linux port.
The current version still runs on an old closed source build of the Torque3D engine, but with the somewhat recent move to MIT licensing, it has now become possible to go fully open-source.
According to the author:
So lets give him the help he needs ;)All I need is about a month's time and some cash to make it happen.
The only not so great part of it is that the Linux port of the Torque3D MIT engine is not yet available. Several people are slowly working on it, but after a failed attempt to crowd-fund it, there seems to have been some setbacks.
But optimistically speaking, this could give it the needed push to also motivate the finalization of a working Linux port.
Saturday, November 30, 2013
Progress on Octaforge
One of the newer engine/game projects I have been following closely is Octaforge. It is basically a fork of Tesseract, which in turn is an graphic improvement project by the makers of the well known Cube2 engine.
The main difference with Octaforge is that aims to become a game SDK and platform for easy creation of mods; And one of its prime new features for this is full scriptability with Lua.
Read about their progress on the latest beta here, which also includes this nice video showcasing the new player model and an test map:
The main difference with Octaforge is that aims to become a game SDK and platform for easy creation of mods; And one of its prime new features for this is full scriptability with Lua.
Read about their progress on the latest beta here, which also includes this nice video showcasing the new player model and an test map:
Wednesday, November 27, 2013
Zelda can now be free as in freedom
Not only from the clutches of Ganondorf, but also from the dominion of proprietary software. All thanks to the magnificent Solarus Engine, a GPLed, SDL-based, 2D action RPG engine. This amazing project aims to provide a stable and easily customizable platform for users to create their own Zelda-like games, and so far, I must say, I am darn impressed by what I've seen. The engine already has two incredible launching titles, named The Legend of Zelda: Mystery of Solarus DX, and a parody of the former, Mystery of Solarus XD. Both are true love letters to the classic SNES RPG, The Legend of Zelda: A Link to the Past, and amazing and enjoyable games on their own.
Mystery of Solarus DX |
But hark, the mere words of a mortal make no justice to the grandiosity of this undertaking. Sheathe thy sword, get thy green cap and ready yourself to adventure! You can start by marching straight to the Solarus download section, or, if your intentions are more creative, you can check the various sources here, and the quest editor here.
Code License: GPLv3
Mystery of Solarus DX Artwork License: Mixed (original Solarus assets under CC-BY-SA, but the game also uses spritework taken directly the A Link to the Past rom)
Tuesday, November 26, 2013
Linux Game Awards voting open now!
Quietly in the background a group of open-source and Linux enthusiast websites (full disclosure: including FreeGamer ;) ) has developed a new platform for promoting open-source games: http://www.linuxgameawards.org/
One of its regular features will be a monthly award and a related promotion drive for the winner on all affiliated sites.
As a start, our community came up with the first 10 nominees for the January 2014 award and you can now vote for your favorite game of those here.
P.S.: One of the nominated projects, SuperTuxKart, had a new release today also. Don't forget to check it out and vote for them if you like it.
One of its regular features will be a monthly award and a related promotion drive for the winner on all affiliated sites.
As a start, our community came up with the first 10 nominees for the January 2014 award and you can now vote for your favorite game of those here.
P.S.: One of the nominated projects, SuperTuxKart, had a new release today also. Don't forget to check it out and vote for them if you like it.
Monday, November 25, 2013
Holiday Racer 2.2 released (aka Stunt Rally)
Obviously someone is having a hard time with the winter in the northern hemisphere right now:
More awesome screenshots of Stunt Rally 2.2 here, and don't miss the details of the new version in the full change log.
Last but not least, discuss it on our forums :)
More awesome screenshots of Stunt Rally 2.2 here, and don't miss the details of the new version in the full change log.
Last but not least, discuss it on our forums :)
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