Thursday, June 19, 2014

Motor Rock Free Download Game






Download Game Motor Rock - PC Game - Full Version

Motor Rock
Release Date: December 16, 2013
Platform: PC Game
Language: English

Genre:  Sports / Driving / Racing

Developer / Publisher: Yard Team


DOWNLOAD LINKS:

Download Motor Rock Free

Friday, June 13, 2014

OpenXcom hits 1.0



We have previously mentioned OpenXcom on several occasions before, but now the massive UFO: Enemy Unknown engine reimplementation project finally hit the long-awaited 1.0 mark, and they decided to celebrate by releasing this lovely trailer that sums up quite well the insane amount of detail and improvement put into the project over the course of 4 years. I'll let it do justice by itself, but not without thanking all the contributors for raising one of the most acclaimed DOS-era strategy classics from the stagnating swamps of buggy unsupported legacy releases and platform incompatibility.




On a final note, the engine is, of course, free-as-in-freedom, though it relies on original game data of proprietary nature. You can download OpenXcom here, and buy an affordable digital copy of the original game on Steam, or somewhere around the web.

Code License: GPLv3
Assets License: Relies on original proprietary data files. All new original art assets included in the OXC package available under CC-BY-SA

Wednesday, June 4, 2014

Vote now on Linux Game Awards for the PotM July 2014

You know the drill ;)

Project of the Month July 2014


For those a bit slow: yes you can vote for multiple projects... So lets share the love a bit and not only focus on a single title (you know which one I mean).

Otherwise: If you have great ideas how the award could be made even better than it already is (yes we know, this time the nominations are a bit random), comment below.

Monday, May 12, 2014

Mutant Gangland is Free (but only as in Freedom)



Mutant Gangland is a nice-looking, turn-based strategy game that just happened to have all of its code released under the MIT license.

The games graphics follow a classic pixelart aesthetic


This project is attempting to follow the classic Free Software game business model where you share the source but keep the artwork proprietary, which is perfectly acceptable and fine. It currently sells for $3.99 and it's available for GNU/Linux, OSX, Windows, and Android.

So let this be an example to all of the new wave of indie developers. People, share you're freaking source codes under a Free License! Not only you're not losing money because of this, you'll also be getting free revisions and improvements to your own code, and you will be providing others the chance of creating something different with it.

Code License: MIT
Assets License: Proprietary

Official Website
Source Code (Github)

Sunday, May 4, 2014

Scourge Outbreak Free Download Game





Download Game Scourge Outbreak - PC Game - Full Version

Scourge Outbreak
Language: English
Platform: PC Game
Release Date: 2014
SIZE: 584.58 MB
Genre: 3D, Action, Shooter, Team-Based, Third-Person



DOWNLOAD LINKS:

Download Outbreak Free Game

Wednesday, April 30, 2014

Freeablo is that Diablo engine remake we've been wishing for, is currenly looking for contributors (and general ravings about Diablo. In fact, mostly that)

Freeablo engine in its early stages
Who doesn't love the original Diablo? When it was first released in 1996, this game set a notable landmark for making the RPG genre more accessible to a broader audience, while still keeping many gameplay aspects of classic Rogue-derived RPGs, that kept the game fresh and unique even after being completed several times. This bridge between classic and modern aspects combined with an incredible attention to detail, a uniquely crafted atmosphere that still gives me the creeps, and a gameplay pacing and length that is just the right balance between level progression and grinding, has helped making Diablo one of my all time favourite games. Well, that and Battlenet, of course, we can never forget how Diablo was one of the first to make it so easy to just go dungeon crawling with a couple of friends online.

There is, however, one thing that I don't like about Diablo. One thing that annoyed me all over these years of repeated runs and occasional multiplayer meetups. And that is how Blizzard itself decided to neglect its maintenance and compatibility completely and practically drop all active support for it, despite keeping the Battlenet servers online. Yes, you will have a tough time trying to buy a fresh copy of this game nowadays, because Blizzard cares so much about their legacy games they don't even sell 'em anymore in their official store. But even if there still are plenty of used copies available online for cheap, running the game on modern systems can be a whole a new quest, given that the last patch is dated from 2000, which means no performance maintenance, no improved graphics compatibility, in fact, not even additional screen resolutions, and certainly no stability updates whatsoever. 

The first Cathedral levels loaded and randomly generated in Freeablo
As a matter of fact, Blizzard has a whole tradition of being disrespectful to legacy fans. They refuse to let resellers touch their games (physical Diablo II and Starcraft copies still go by $25 nowadays, with no Steam or GOG versions in sight), they frequently discourage and hamper any type of mod support or mod attempts, other than whatever's produced under their little walled garden editor-type programs and, obviously, they never ever released the source code of any of their games, just to make sure us, the plebeian fans, would never touch their precious abandoned heritage with our filthy paws.

Luckily, this might just be about to change, with the coming of a bold, new engine remake project most aptly named Freeablo. This project aims to rebuild and expand upon the original Diablo engine, keeping it fully portable and compatible with modern systems, as well as making it adaptable and moddable for anyone willing to modify the game. All of this while still paying due respect to Blizzard and requiring the original game files in order to run the game. Now isn't this nice? 

As of the current 0.1 release, there is still much to be done, which is why the project is open to contributors of all sorts. Hopefully, with enough time and effort, we can all free Diablo one day from the clutches of proprietary software and greedy corporate execs who are still stuck in a 90s mentality on how to commercialize and support video games.

Code License: GPLv3

Assets License: Relies on original proprietary data files

Official Website
Source Code (Github)

Friday, April 18, 2014

DJ Hero 2


The Short

Pros
- Same strong gameplay with marked improvements
- UI is dramatically improved and the new clean menus are an improvement
- Much stronger soundtrack drawing from modern bands
- Two player DJing
- Ditches the Guitar Hero brand
- All songs start unlocked
- Overall graphical improvement for characters, backgrounds,  and...just about everything

Cons
- Still insistent on "mixes" in quickplay rather than single songs
- Difficulty spike from Medium to Hard is still high
- Wish there were more songs
- Can't import songs from DJ Hero into DJ Hero 2
- You can still sing and play guitar. For some reason.

Time to get back to "da club!"

The Long

DJ Hero was an interesting experiment where I felt the developers were too tethered (probably due to pressure from daddy Activision) to the Guitar Hero brand to really branch out and do something unique. DJ Hero 2 is the game that completely fixes all the problems present in DJ Hero, giving the series it's own fresh look along with some great new gameplay tweaks. It also, unfortunately, marked the end of the DJ Hero franchise, as both the first and second games sold horribly and are considered (along with the absurd oversautration of Guitar Hero) to have brought about the death of both the music game genre and the "let's buy plastic toy versions of real things to play video games with."

The one perk from this is that I was able to get DJ Hero 2 along with the wireless turntable for a measly $10 bucks from Toys R Us a few years back when they were clearing them out, which was the only way I would ever have paid money for this game. So, in the end, I guess it ended up ok. As long as you weren't the developers. Rough gig, that.

The new menus ditch the "street cred" stupid look for a clean, modern interface. 

I already reviewed DJ Hero so if you want background on how the game works, that's probably worth glancing over. What I will say is that there are a few minor gameplay specific differences between the two (that is, differences involving the actual highway of scratches, taps, and whatever else) that should probably be mentioned, and all are for the better.

The biggest improvement in that regard is the introduction of "freestyle" segments. Basically, in the first game you had a few rare instances were you could tap the red/middle button at your own choice to make the game yell obnoxious sound bites at you ("BOOYA!" "HERE WE GO AGAIN!") in some attempt to let you "freestyle." Now, however, that has been expanded in a fairly decent way. The red freestyle segments are back but replaced with actual sounds from the track, and the game gives you bonus points with how well on beat you tap them. In addition, segments allow you to slide the slider back and forth and actually pick how much of each mix plays at one time, again judging you based how well on beat your sliding is. In terms of point generation it's kind of just there, but it really makes you feel more like you're actually in control for parts of the song, rather than it being some ham-fisted addition.

Aside from that, the gameplay is virtually identical. You have scratches, directional scratches, slides, taps, that horrible 2x knob thing, and all the other stuff in addition to the rewind, the overdrive, and so on. One thing I will point out is the graphics actually do look HD in this one (unlike the kind of "low def" look of the highway in DJ Hero), and they slightly altered the colors to give more contrast to the notes, which is appreciated. Overall, it looks better, it plays better, and the songs are constructed better since they had one game to cut their teeth with and now they actually can put notes down in ways that are more fun.

The new UI is considerably better. 

In addition to that, the UI for how stars are displayed, overdrive is displayed, multipliers, etc. is all redone and done much better. Rather than the weird "light bulbs" for stars, now it's a filling vertical meter on the left which is very easy to read and the combo is much easier to just glance at. As a bonus (not in the screenshot), if you are online it'll show a leaderboard on the star ranking so you can aim to beat your friends or your past score, which is a cool touch (and something Harmonix borrowed for Rock Band Blitz's star interface). 

in addition, the menus are so incredibly improved it's like night and day. Gone is the awful "cover flow" view with bad art, replaced with an extremely clean white/black style interface that's super easy to read, navigate, and play through. Sorting options for songs are also improved, and songs better display what makes them difficult (number of slides, taps, etc.) before you play. 

The only downside is that it still doesn't have a "difficulty ranking" that is easy to read, like what Rock Band 2 nailed early on. As such, it's hard to know how hard a song is contrasted to another, even sorted by difficulty. Also, that jump from medium to hard is still astronomical, so be warned. 

It's about time we got some Deadmau5 in here

Speaking of songs, that is also a marked improvement. Rather than focus on weird mixes of classic rock with modern hip-hop, DJ Hero 2 goes all out with the majority of songs being mixes of modern bands (Daft Punk, Lady Gaga, and the aforementioned Deadmau5, who are my personal favorite out of that group) and even a few original works. The mix of Riding Dirty with Superman (Soulja Boy) is particularly fun, but lots of other great mixes and even straight up unmixed songs are there for you to play. 

To be fair, some of the appeal of DJ Hero's set is you usually knew at least one half of the mix (be it the classic side or the modern side), and with DJ Hero 2 if you aren't into club music the setlist is actually worse. However, these songs were made to be used with DJs (unlike whatever nonsense was used in DJ Hero), and even if you aren't familiar with the songs they translate much better to the gameplay overall.

The VS mode is actually kind of fun

The single player has a few marked improvements, including "battles" with popular DJs which basically are just playing segments better as you "mix off." This also translates into either a competitive (as in you play to do better in segments) or just basic vs mode (where you just play to get more stars), both of which are well done and added additions. The segment competitive mode is particularly good, where you switch off parts and whomever gets a better percentage gets a bar. First one to the top before the song ends (or who has the most when it does) wins. It's basic, but good.

I unfortunately don't have a second turntable so I can't say either way if playing against actual humans is fun (does anyone in the world in this day and age own two DJ Hero controllers still?), but based on the mechanics presented I'm going to say it would probably be enjoyable if you both already have fun with the game.

Nice glasses, NERD. 

As a final thing that should be mentioned on the graphical front: the DJs look phenomenally better. Again, pulling away from that "plastic nightmare toy" look that Guitar Hero loved for some reason, now DJs still look cartoony but not scary. As a bonus, on the Xbox version you can use your Avatar to spin some discs, leading to a hilariously dis-proportioned monster with a massive head and hands leading a club of somewhat normal looking people. I highly suggest doing this. It's pure stupidity.

DJ Hero 2 keeps the solid, dexterous, challenging gameplay from DJ Hero and cleans up the interface by with you interact with it, all while tossing in a handful of much better songs. It's a downright shame you can't import DJ Hero's tracklist into DJ Hero 2's interface like you can with the later Guitar Hero games (and all the Rock Band games), but considering how badly both games sold it's not a huge surprise that it wasn't offered. DJ Hero 2's greatness was, unfortunatly, completely overlooked as most people had decided the games were garbage after not buying any copies of DJ Hero, making this sequel seem like one of those games that was already developed before sales figures for #1 actually showed nobody cared.

Regardless, I'm glad it exists, if only because 1. Now I can use this stupid turntable for two games and 2. DJ Hero 2 is actually a lot of fun. If you have a thing for hard music games that require complex, quick responses (such as Rock Band Blitz) and can pick it and a turntable up for a low price (say...under $20), I'd say it's absolutely worth checking out. It's a damn shame Guitar Hero kept going long after it's prime (and after Rock Band thoroughly destroyed it with Rock Band 2 and 3) while DJ Hero got thrown to the dogs, as I'm convinced that DJ Hero was the superior music series from Activision. Oh well. 

Four out of five stars. 

DJ Hero 2. For all your thug life cat's needs.