Tuesday, September 27, 2011

Eternal Sonata


This game comes with a story. My first entry into next-gen gaming was with the Xbox 360, and it happened a few months after I got married. When we picked up the system a Gamestop was having a "Buy 2 get 1 free" sale on all used games. So, in an attempt to pick up games to best justify our next-gen purchase, we bought Ninja Gaiden 2, Infinite Undiscovery, and Eternal Sonata.

Now, for those who want to know: Infinite Undiscovery is awful, and while there are plenty of fans of Ninja Gaiden, I never got into it (I love Devil May Cry, God of War, and Bayonetta, but Ninja Gaiden never really took off for me). Out of all three of these games, Eternal Sonata is the only one we still own after who knows how many trade-ins later.

That's because the game is pretty damn good.

This is a pretty game.
But let me add one more thing: I've only played this game co-op. It has the option for up to two other people to be given control of whomever is in the second or third character slot. Which means my wife always played the second player, while I did the first and the third. Considering how very few JRPGs implement co-op (the Tales games are the only others I can think of), this is a rare treat.

Unlike the Tales games, however, where co-op just turns into a massive mess, the co-op in Eternal Sonata actually works very well.

The game follows all the JRPG trappings. You have your main characters who are like 14-16 years old but look like they are 12. You have your 30 year old who is the "old" person. You have melodrama aplenty and insanely dumb costumes. Attacks are flashy, translations are spotty, and the voice actors couldn't ham it up more if they tried.

Beat's voice is the bane of my existence. Actually, whenever anybody opens their mouths I want to punch them. 
So it's a good thing the underlying gameplay is really fun. Basically the gist is that you initiate battles by seeing an enemy on the field (like pretty much any JRPG that doesn't use random battles). Once in, you take turns. You are given time to plan, time to move, and time to attack. You can either do normal attacks or unleash more powerful special abilities (which can be higher damage, area attacks, or healing). There's no mana to deal with (thank goodness) and the game starts straightforward.

Things get complicated fast, however. As the game progresses you can "level up" your method of play. You are always able to go back to the first one (where you have unlimited "tactical" time, lenient movement time and mucho attack time), but on the flip side you miss out on the advantages. Higher levels mean the game starts tracking your "chains" (as indicated by the stars on the lower right screenshot). If a character uses a special attack after a higher chain has preceded him, he'll do more damage. But you might lose some (or eventually) all of your tactical time.

It gets crazier. By the end you can chain specials together if you have a 24 combo or higher, and then you can chain them between characters, meaning everybody can get their specials off in one fell swoop. At that point the game starts rearranging what the buttons (represented at the bottom of the screen) do, leading to you being totally confused.

During the enemies turn you can block or counter, which is a must on a second playthrough (where everything is substantially tougher). You also have to use the advanced method of play or you'll just get stomped. Honestly, the game isn't very hard the first time through, but the second batch is so amazingly unfair against you it makes it worth it. Prepare to be tested.

That's a totally good choice of an outfit to go into battle with.
Another high point, besides the absolutely gorgeous art design (all cell shaded and with a very bright color pallet; it looks phenomenal on an HDTV) is the soundtrack. The game...

Wait...did I really forget to say what this game's absurd story is about? Huh. Well, let's do that then.

Basically Fredrick Chopin (as in, the famous pianist) is on his deathbed with the fever (which is how he died. HISTORICALLY ACCURATE JRPG). Apparently in the last moments of his life Chopin dreamed of a world full of anime characters with names like "Polka," "Beat," and "Viola." He then went on an adventure with them in this weirdly musical world that ended up getting odder and odder until it basically degenerated into total insanity. Also, there are glowing creatures called "agogos" that...do something. I honestly don't remember much about the story except it was more like Chopin's acid trip, which it might have very well been.

Anyway the game cuts every once and a while from his hallucination to him dying in bed, and even shows you some powerpoint slides about his life as if they somehow will tie into the next part of the story. Yes, really. Like school.

The point being that, considering this is a game about freaking Chopin, who is easily one of my favorite composers, it makes sense that the music in the game is really, really good. Lots of calm pieces with a heavy emphasis on piano, as well as a few variations on actual Chopin pieces. It fits the light, colorful mood of the game, and also never really gets old. The battle theme will be stuck in my head for the rest of my life.
(this is one hell of a final boss song)

And again, the whole thing can be played two or three player, which makes it a great wife/girlfriend game. Though if you play through it a second time, do yourself a favor and skip all the cutscenes. Seriously, these characters are maddening. 


Though as an aside, I will admit the things they say before, after, and during battles are just so completely ridiculousness I can't help but laugh at them. Having an anime version of Fredrick Chopin (complete with top hat and fighting with a freaking baton) shout "You soulless creatures!" every time he attacks is so off-the-wall freaking absurd I can't help but laugh at it. Paired up with the other things people yell (the main character, Allegretto, has a habit of shouting "Go and wash yourself up!" every time he wins, spawning a new in-joke between me and my wife ["Go and jump up and down!" "Go and eat an banana!"]), battles can get a little...obnoxious, but the underlying game is good enough to prevent you from tearing your hair out.

Overall, Eternal Sonata is certainly worth looking into if you (or a significant other) are a fan of JRPGs. It's pretty, fresh, and has a battle system that can be as complex as you want it to be. Considering this game is now technically "really old," you can pick it up for next to nothing.

Oh, and the PS3 version apparently has two additional characters and has a slightly better framerate (it is noticeable during certain flashy battle effects), but I haven't actually played it. I'd say get it on whatever system you want; the differences aren't big enough to make anybody worry about it.

If I gave a star rating, it would be Four out of Five.

If I gave a price, I'd say buy it at $40 or below (you can get it for $20 just about anywhere).

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