My life loves our iPod Touch, and I can't blame her. There's tons of games coming out for the thing, and when $5 is considered "pricey," I know the system is going to stay well within our price range.
Fruit Ninja was a popular game I actually never bought, but I played the "Lite" version (essentially a demo). It costs $1 but even then I was too cheap to get it, gleaning enough satisfaction from the score-limited demo.
Well, we picked up The Gunstringer today, because I will support literally everything Twisted Pixel puts out because they are totally awesome. And it just so happened to come with a code for a free copy of Fruit Ninja Kinect. Expect a Gunstringer review once I beat it, but after my wife and I put in about two hours of Fruit Ninja Kinect (combined), I think I've got enough information to throw down a review.
A pixel theme, which I will never unlock because I'm not good enough. |
Normally this game runs for $10, and is the first Arcade Kinect game. Which is good, because the Kinect has really been barren since its release in terms of games. Basically you have Dance Central, Child of Eden, and...um...Kinect Sports? We own a fitness game too but we never use it. I'd say my wife has gotten our money's worth out of it just through the hours she's spent in Dance Central, but it's still sad to see such promising hardware being abandoned.
Well anyway now we have Fruit Ninja Kinect, a game which costs 10x as much on the Xbox as it does on the iPhone. So is it worth it?
Well...yes and no. My opinion is biased because I technically got it for free (and for free it's a great deal). The game also has a pretty hefty amount of content. There are a large amount of unlocks that can cosmetically change the game: change the slash-colors or patterns, change your "shadow" that is always in the background so you can know where you are cutting, or change the background itself. These are gotten by doing crazy feats (like cutting all strawberries and only strawberries in a level) or not so crazy ones (like cutting 100 bananas over the course of your Fruit Ninja career). This offers a good deal of playability (also having an achievement for cutting 10,000 fruit means they expect you to be in it for the long haul) and incentive to come back.
But that being said, there is really only a few modes, and all these revolve around the same thing: cutting fruit with your hands. Which would be fine, if not for two key problems.
Co-op is a blast, except you'll probably hit your neighbor in the face. We did. A lot. |
Second is that the slice is finicky, except when it isn't, except when it is. Basically you have to swing your hand a certain distance before it'll start counting it as a "slice" (to prevent small movements from registering, I'd assume). The issue is you can start, say, in the upper corner trying to cut fruit. The cut won't start until about half an arm's length after you start swiping. It also doesn't always line up from where you think your hand will be and where the game thinks it will be relative to the fruit. If this sounds confusing: it is. Basically it makes most players' intuitive hand cutting motions not always work, because unless you give yourself a buffer to start you'll not get the cut in time. This, paired with the above, makes for a lot of cheap failures (and in a game that requires precision for combos, it also makes getting high scores frustrating).
It's fun once you figure it out, but the lack of precision is a big problem. |
One final point, though, is that the co-op mode (where you can either compete or work together) is a stinking blast and a laugh riot. I'm also going to assume this game is totally great with kids (we shall test this in the near future on nieces and nephews), because those not obsessed with scores can take pleasure in just chopping up fruit with their hands (complete with satisfying splatters).
If I had a star rating, I'd give it three out of five. If I had a recommended buy price, it would be $5 (or free with The Gunstringer)
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