Friday, August 5, 2011

Backlog - Metroid Prime 2 - Day 1

Day: 1
Play Time: 1:04
Progress: 8%




And so I start my first run of Metroid Prime 2: Echoes. Let's just get down to it then, alright?

First off, it's hard to not draw comparisons to the first Metroid Prime, mostly because the games are so similar and the first was such a landmark game. Metroid Prime was what could really be considered the game that really made me want to buy the system (that as Smash Bros Melee), and as such a landmark game it was extremely memorable. We hadn't had a Metroid game since the SNES, and when we heard it was a first person shooter a lot of people freaked out.

Luckily the game was fantastic, retaining the elements of Metroid like platforming, discovery, and upgrades while updating it for a new era. It was a great game, and most of the worried fans were sated.

Then we got Metroid Prime 2: Echoes.


First off, the subtitle. What does it mean? Where are the echoes? Why does it have to have a subtitle? Also, the "Metroid Prime" was actually the final boss of the first game, a Metroid infected with phazon and made to look like a black mutant...squid thing.

Or a giant crab. Attack it's weak point for massive damage!
So now that that thing is dead, why is the game still called Metroid Prime (besides maybe brand awareness)? And again, echoes? Echoes of what? WTF is going on?

Anyway, it is also worth noting that the menus in the game are totally awful. Basically, it presents you with a bunch of options at the end of strings. You can then spin these string...things around, and hope that the option you WANT is the one closest to the camera. The best (read: worst) part is that spinning the menu-string-whatevers gives them momentum,which means it's easy to just blow on past them when you finally think you can just select your damned save file.
Seriously, this is the most unfriendly UI ever. 
Well once you get past the awful menues and actually into the game guess what: it looks a hell of a lot like Metroid Prime. In fact, it's almost exactly the same. The developers played it reasonably safe and kept most everything here, including the same buttons and control schemes. Sure they tweaked a few hud/UI things to make it look a little better, but aside from that anyone playing Metroid Prime will feel right at home here.

Except for some reason they kept that stupid "danger" bar from the first game. Seriously, it is exactly what it sounds like: it goes up when you are close to enemies/danger, and goes down when you are safe. Why does this even exist? I'm pretty sure I know that stuff like fire and giant demon ants aren't exactly going to heal me. Why do we have this? And especially given the fact I'm supposed to be some badass bounty hunter. Does she really need a "danger" meter that lights up whenever she steps close to an open flame? Why? It's just a waste of hud space.
There it is, that bar on the left.
You can hardly see it because, guess what, it's currently at "no danger" level.
 I guess giant space pirates and a portal opening to hell doesn't classify as "danger,"
but heaven forbid you walk near fire!
Anyway, enough about this junk. What about the game?

Well first off it's a lot darker than the first one, and that's a good thing. Basically a bunch of galactic federation military dudes sent a distress call from a giant purple planet, so they send one person down (you) to go check it out. Brilliant! On the way down your ship gets zapped by purple lightning, and since spaceships are super fragile and can't survive a simple jolt of electricity you go down in flames and are trapped on the planet. And thus beings your adventure.

I say darker for a reason. The game starts with you walking through corridors, searching for dudes, you know, the usual metroid fare. And then THIS pops out.
Since the quality is terrible, I'll say what you are seeing. STRUNG UP DEAD PEOPLE WITH BUGS CRAWLING OVER THEIR CORPSES. 
Yes. Dead dangling federation guys, being eaten by the natural wildlife. Really. In a Nintendo game.

Holy cow.

Anyway, you keep seeing more dead guys strung up or eaten or just...dead. And then you realize your favorite feature from Metroid Prime 1 is back: Scanning random crap in the environment!
Yeah, I really missed this. 
For the uninformed, here is how scanning works. You press a button that makes it so you can't fight and puts a really small rectangle on your screen. You then can point to random environmental object (or the enemies attacking you), hold down the trigger for a few seconds, and "scan" them. Then you get a nice message like "Spitter Bug has been added to the log!" as well as a percent to let you know you'll never, ever get everything scanned. Then you can go back to fighting.

I can understand this feature, but at times it just feels awkward. For example, to power anything in the game - be it elevators, turrets, etc. - you have to scan the control panel. That requires going to that screen, holding down the trigger while pointing exactly at the object (and you can't be too far away, because future technology requires you to be right next to everything to scan it), wait a few seconds, and THEN the object will work.

Why the crap couldn't they just put a button? Like "press A to activate elevator"? While I admit it's "immersive" or whatever, it just makes things take longer.

Anyway, I've been complaining a lot about the game, but actually I really enjoy it (minus the few issues). The graphics, despite being old (and in SD thanks to my Gamecube) still look surprisingly good. It doesn't stop the fact that I still can't tell what things are sometimes, resulting in me getting stuck in the stupidest ways, but hey...whatever. The art is nice and the little effects on the hud (like dust and rain, etc.) are quite good.

Anyway I blasted and scanned my way through to the first boss, a little bastard that I remembered hating and still hate now.
Alpha Splinter, you suck. 
Basically by this point you haven't yet "opened up" to explore, so you'll always have one energy tank and five missiles. This boss actually reminds me of the one memorable thing I recalled from when I started this game way back when it was released (and it isn't a positive thing, either). The bosses in this game are way too long


This first boss, for example, takes a tedious amount of time. First you fight a bunch of dark baby splinters, sure, easy. Then you fight the regular Alpha Splinter. Then you find out it was for nothing, because he morphs into a Dark Alpha Splinter that actually has a health bar.

Alrighty then.

Then you have the most idiotic war of attrition with a "boss" ever. Basically he has two moves: spit a projectile at where you were three seconds ago, and jump to where you were three seconds ago. Basically, you are only going to get hit on accident (which is good, because he takes about 1/3 of your health). The problem is, every shot only takes a teeny tiny amount of health off his bar, even charged shots. So you spend about 5-7 minutes circle strafing, not getting hit and mashing the A button, just waiting for him to die.

This isn't a good boss fight, it's just tedious.

Oh, and before I move on, one last bad thing. The auto targeting. Yes, it's helpful, but it only works oh...80% of the time? IF an enemy gets too close, or too far, or too off to the side, it disengages. And unless you are pointed exactly at it (like with the scan), it won't work.

This would be fine, except the Prime games don't play like modern shooters, with two sticks an all that. It needs auto-aiming to be possible, because free aiming is nearly impossible to hit anything with. So when the targeting keeps disengaging, I get a bit frustrated.


Anyhoo...

However after that things get much better, because you actually are able to unlock stuff and go to a new area, a desert...place. There you fight the second boss, a big worm...guy, who when he becomes dark his name changes to "Bomb Guardian."
I wonder what item I'm going to get for killing him?
Again, this boss is more tedious than fun. You have to hit him at the end of his tail, but only when it is glowing and only if you are DIRECTLY behind it. As you'd expect, it takes far too many hits before it goes down. It also poops out bombs (and spits them out), but they are extremely easy to dodge. I only took one hit, and that's because I rammed into him out of sheer bordom.

I've been knocking on this game a lot, so let me say a few positive things, because I actually like the majority of this game (minus scanning and the boss fights thus far).

- As I said, the game is very pretty, even in standard def. It has a good art direction and sticks to it. All the hud stuff also looks really good.

- The music/ambiant sounds are fantastic, as is general sound effects. I found little metroidy tunes hidden in main songs, which made me smile. The atmosphere is great.

- It's still a Metroid game, which means it is big on exploration. It also has that whole "gotta keep playing to get the next item to unlock more stuff" thing that keeps you going, which is quite addicting.

- Again, the music. It's all really good.

- The Prime games are the only games that did first person platforming right. I actually feel like I can gauge jumps and not suck. All other first person platforming games (with maybe the exception of the little Mirrors Edge I've played) always make me feel like a clumsy idiot. Metroid doesn't do that.

That's it from me today. Two bosses down, two luminos...thingies have been...uh...luminosed? Whatever. I don't really care about the plot (dark world eating light world? sounds like Link to the Past or something), but I am enjoying the exploration. When it opens up more, I'm certain I'll like it even better.

The Backlog Blog

EDITOR'S NOTE: I am not doing backlog stuff anymore, just straight game reviews. So this is outdated. The game list is also outdated; I have boatloads more now. So you can pretend this doesn't exist. 

Greetings, fellow gamers. My name is Nathan, and I have a problem.

My problem is that I own a metric butt-ton of video games, and I haven't beaten the half of them. I have a monster backlog, one that is looming over me, and still I keep buying more games. It's an awful thing, to be certain. However, now I'm going to try and fix it.

On this blog I'm going to document every time I play a backlogged game, with my comments and critique. I'll post screenshots and snarky comments based on how I feel about a particular game, as well as insights as to how long I've been playing it, etc.

Keep in mind I'll be limited to the games I own and the systems I have. After I beat a game, I'll open it up to the readers (however many few of them there might be) to tell me what game they think I should try and beat next. But first, let's lay down a few guidelines on how this is going to work.

Rules

- I'm going to play games that I've bought but have not yet played. Some of these games I bought recently but played/beaten before. If that's the case, I'll indicate that on the list, but they are still fair game.


- I'm going to try to beat every game all the way through. That doesn't, hoever, mean I'm going to 100% everything or do every side quest. I'll beat the main story and as much of the side bits as I feel like, but my run is mainly to simply beat the game. 


- I'm going to preference more modern games as well as games that have a more defined beginning, middle, and (most importantly) end. For the less modern games (or games that are older, ex Duck Tales, etc.) I'll instead do a simple review or post where I run through the game and give a basic rundown. This applies for the majority of the NES games, so expect mini-reviews of these games when I play through them to the best of my ability. However, I probably won't dedicate massive amounts of time to them like would be required for Disgaea, for example.


- Single player games only, and in games with multiplayer I'll give the multiplayer a shot but that isn't the main focus. If I'm playing CoD: World at War, for example, I'll beat the main story and then maybe test multiplayer, but I'm not going to get to the max level or anything. 


- I will not "bow out" at any time unless I really feel like it is necessary. Also, if a technical issue makes it impossible for me to finish a game, that also is reason to quit. 


- These have to be games that can be beaten. So games like Rock Band, DDR, etc. are right out. If there isn't an actual ending or stopping place, it isn't on the list. 


At my current state, I don't have a capture card or any way to take video for me to comment over. So for the time being you are limited to me finding screenshots off the internet of what I'm talking about relevant to the games. Perhaps in the near future I'll manage to get a card and start taking video of this instead, which would be a lot more fun.

And now, here is the full list of games I own that have yet to be beaten. Be warned, it's pretty massive! First off, however, here are the list of systems I currently have:

Xbox 360 with Kinect
PS3 (Launch, so backwards compatible with PS2 and PS1 games)
Nintendo Gamecube
Nintendo 64
Super Nintendo
NES
Nintendo DS Lite (plays GBA games)


And here are the list of "unbeaten" games for each of these systems. Keep this in mind for future voting on the next game I play!

* - Started, got a substantial way through, but not beaten
~ - Beaten before, but not since re-obtaining the game


Disc Games

Child of Eden *
Deadly Premonition *
Lego Star Wars - The Complete Saga *
Lego Indiana Jones
Kung Fu Panda
Mirror's Edge
Overlord II
Singularity

XBLA Games

Darwinia +
Defense Grid *
Greed Corp *
Gyromancer *
Half-Minute Hero *
Hydrophobia
ilomilo *
Monkey Island 2 SE *
Outpost Koloki X
Prince of Persia Classic *
Splosion Man *
Trials HD *
Wik: Fable of Souls




Disc Based Games

3D Dot Game Heroes *
Disgaea 3: Absence of Justice
Final Fantasy XIII *
Infamous
Little Big Planet *
Metal Gear Solid 4
Valkyria Chronicles

PSN Games

Stacking
Sonic Adventure
Shatter
Mega Man 10



Beyond Good and Evil
Disgaea - Hour of Darkness
Disgaea 2 - Cursed Memories *
Final Fantasy X ~
God Hand *
Metal Gear Solid ~
Metal Gear Solid 2 - Sons of Liberty
Metal Gear Solid 3 - Snake Eater
Okami *
Persona 4 *
Prince of Persia: The Sands of Time ~
Prince of Persia: Warrior Within *~
Prince of Persia: The Two Towers ~
Psychonauts
Shadow of the Colossus *
Silent Hill 2 *
Silent Hill 3 ~
The Suffering




Final Fantasy VII ~*
Final Fantasy VIII ~
Final Fantasy IX ~
Alundra
Final Fantasy Tactics *
Oddworld: Abe's Exoddus
Spyro Year of the Dragon
Parasite Eve *~
Resident Evil 2
Suikoden
Silent Hill *




Baten Kaitos - Eternal Wings and the Lost Ocean
Metroid Prime ~
Metroid Prime 2
Spider-Man
The Legend of Zelda: Twilight Princess *
The Legend of Zelda: The Wind Waker *~





Star Wars: Shadows of the Empire
Banjo-Kazooie
Banjo-Tooie
Blast Corps
Perfect Dark
Starfox 64
Jet Force Gemeni
The Legend of Zelda: Ocarina of Time ~
The Legend of Zelda: Majora's Mask ~


Final Fantasy II ~
Final Fantasy III ~
Zelda: A Link to the Past ~
Chrono Trigger ~
Final Fantasy Mystic Quest *


Castlevania
Castlevania 2 - Simon's Quest
Castlevania 3 - Dracula's Curse
Blaster Master
Batman
Dragon Warrior
Duck Tales
Megaman 2 ~
Marble Madness
Paperboy
Rad Racer
Kirby's Adventure *

Phoenix Wright - Trials and Tribulations *
Phoenix Wright - And Justice for All
Ace Attorney - Apollo Justice
The World Ends With You
Henry Hatsworth and the Puzzling Adventure *
Disgaea DS

So, now that all that crap is out of the way, it's time to announce the first game I'm going to play in my backlog! And that game is...*drumroll*

Metroid Prime 2: Echoes!

Oh quit whining, it's a fine game
The reason for this is:

1. I beat Metroid Prime a while back and quite enjoyed it.
2. I started MP2:E shortly after it was released, but never beat it. I remember enjoying it but was also really mad because it did a lot of things I didn't feel were "Metroidy" enough. We'll see if I still feel the same six years later.
3. My Gamecube doesn't get enough love.


So that's it! I played a fair amount today, but since I'm still figuring out the process there might not be a post. Expect a write-up for the first couple hours of MP2: Echoes soon! And be sure and share this blog around if you enjoy it; I'd love to have comments and feedback.

Monday, May 24, 2010

Introduction


The Professor Layton and the Curious Village Walkthrough is a comprehensive step by step fully illustrated easy to follow guide

The walkthrough includes puzzles for both the US and UK versions and you can also see what's hiding behind The Hidden Door

Solutions to all the US and UK Weekly Puzzles are also provided

Where a UK puzzle has a different name than the US version (but is the same puzzle), only the US name appears in the index

Players are asked to only visit the free Live Help if you actually intend to ask a question, discuss something or want to say Hi


Professor Hershel Layton's Twitter

Follow Hershel Layton's Twitter for news, walkthrough updates, release dates, preview information, news about version specific puzzles so you get more puzzles to solve, puzzle tips and more

You'll also receive a heads up about upcoming puzzle, mystery and adventure games that you may also enjoy

Followers of this Twitter may request extra hints or ask about any of the games (include @HershelLayton in your question)


Poll Results After more than 3500 votes, 84% of players consider the game to be awesome, 15% think it's good, 1% average while only a very small number of players thought it was terrible

After almost 400 votes, 64% of players are female


The Puzzle Index on the right lists the puzzles in numerical order while the previous/next links at the end of each page give you the order that the puzzles are found in the game

The lists of gizmos, painting scraps, furniture and characters can be used to jump directly to where they can be found


Who's Pulling?


On a hot summer's day, two sweaty people are making their
way up a steep hill with a heavy wooden cart filled with apples

The person pulling the cart tells an inquisitive stranger walking
down the hill that "the person pushing the cart is my son"

However, the boy pushing the cart from the rear responds
by saying that "the person pulling the cart is not my father"

How is the person pulling the cart related to the boy pushing it?


Hint

The boy's statement would seem obvious to the stranger


Solution

Scroll Down or Click Here

















































































The person pulling the cart is the boy's mother





This free video game walkthrough is for the Nintendo DS
Professor Layton and the Curious Village Walkthrough

Sunday, May 9, 2010

The Honest Village


A boy lost in the mountains encounters a man standing at
a fork in a path leading to two villages in the distance

The boy has heard that everyone in one village only tells the
truth while everyone in the other village always tells lies

Not wanting to get directions at a village where everyone
always tells lies, the boy asks the man where he lives

The man points to the village on the right

Should the boy continue on to the village on the left
or should he make his way to the village on the right?


Hint

The man would point to the same village regardless
of whether he always tells the truth or always lies


Solution

Scroll Down or Click Here
















































































The boy should make his way to the village on the right





This free video game walkthrough is for the Nintendo DS
Professor Layton and the Curious Village Walkthrough

Saturday, May 16, 2009

Frequently Asked Questions


What is the password to open the Hidden Door?

The password (a string of both letters and numbers) is unique to each DS, so someone else's password will not work for you

The password can be found by playing the sequel on your DS

You can see what's hiding behind the door here


What are the picarats for?

The picarats basically represent your score for the game

They also unlock (based on the number of picarats) art, music, character profiles, voice and movies in the Top Secret section

Don't worry about incorrect answers as you'll still have enough picarats to unlock everything even if you get every puzzle wrong

You don't receive anything extra (besides personal satisfaction) for finishing the game with a perfect score


Where is puzzle 012?

The puzzles don't appear in numerical order throughout the game

Puzzle 012 doesn't turn up until the start of Chapter Four


I didn't answer puzzle 070 and now it's gone

Don't worry, if you quit this puzzle before answering it, it will turn up in Granny Riddleton's Puzzle Shack near the end of the game


Can any puzzles be permanently missed?

No

If you're missing some puzzles after completing the story, you have the option of going back into town to get them

Any missing puzzles will either be in Granny Riddleton's Puzzle Shack or still in their original locations


Can any hint coins be permanently missed?

Yes

There are 31 hint coins that could be permanently missed


Do you get anything special for collecting all 200 hint coins?

No, only the personal satisfaction of doing so


Where is Granny Riddleton's Puzzle Shack?

You can see where this is here


Why do the letters I write keep turning into numbers

Read the puzzle question again, the answer will be a number


Why is Golden Apple's House locked after finishing the story?

After watching the end of the story, wait until the credits finish rolling then save when prompted to do so

You can see this in more detail here here


Why is Puzzle Master's House locked after 132 puzzles?

The game's puzzle index only shows those puzzles that have been found, so if the last puzzle in the index is number 132, this doesn't necessarily mean that you've both found and solved 132 puzzles

Open the trunk and look at the left side of the top screen to see exactly how many puzzles you've both found and solved

If the trunk shows, for example, that you've both found and solved 131 puzzles, then you have to very carefully look through the game's puzzle index to find the missing puzzle number

If you look through the game's puzzle index and don't find the missing puzzle, keep looking as some players have had to scroll through the index several times before they spot the missing number

Importantly, when you select the save slot to load, this needs to show 132/132 before the Puzzle Master's House will unlock





Friday, May 8, 2009

27 Bright Idea (UK)

Weekly Puzzle
Solve Puzzles


Weekly Puzzle 27


Hint


Solution

Connect the wires as shown


26 Morning Greetings (UK)