Saturday, March 24, 2012

Swords and Soldiers HD


The Short


Pros
- Simple to pickup 2D RTS game with a surprising amount of depth
- Play as three distinct races: Vikings, Aztecs, or Chinese
- Decent-length campaigns and challenges keep the value up
- Has a nice, cartoony look about it
- Story is inane stupidity that perfectly compliments the goofy visuals
- Balancing units, magic, mana, and gold can get complicated quick
- Surprisingly addicting, plays best on a tablet (Kindle Fire, in my case)

Cons
- Does look a bit like a glorified flash game
- Some levels can be unfairly difficult
- Computer/tablet versions don't have split screen multiplayer
- Voices get annoying pretty quick

Time for some silly slaughter

The Long

Swords and Soldiers, despite having perhaps the most unimaginative name in the world, is a surprisingly competent indie RTS. And while I say "RTS" I could also say it's a Tower Defense game, or even a Reverse Tower Defense game. It combines elements from all these genres, while still being both simple enough to easily be picked up by your mom, while complex enough that some genuine strategy is required. It's RTS-lite, on a 2D plain, and it makes for an excellent game to pass the time with (especially on your phone or tablet).

Vikings vs Aztecs? Fighting over BBQ sause? Alright...

The core goal of the game is simple: kill the other base. In order to do that, you'll have to build miners (who gather gold automatically from nearby gold mines), construct towers (on pre-determined spots), learn and use magic, and amass an army. There's about five distinct units for each civilization, and while that doesn't sound like a lot, they vary so differently that it's more than enough. You also have around four-five spells at your disposal, ranging from a poison bomb, a heal beam, or even summoning Thor's mighty hammer as a temporary tower. 

The strategy come with the fact that most of the game (aside from unit building and spells) is automatic. Constructed units will blindly run towards the other base (usually to the right in single player), attacking whatever they find along the way until they die. While there are a few paths that split and then rejoin, for the most part you are just sending people to their deaths en masse. Since units have cooldowns, you'll have to strategies which ones to send when, and then use magic to manipulate the order they arrive to battle. Be prepared for lots of units dying and plenty of wars of attrition as you try to outsmart and outmaneuver your equally competent enemies. 

The tech tree is limited, but it is enough. 

The main strategy comes with magic. As stated you have a moderately sized arsenal, but spells can easily turn the tie of power. A properly placed heal on a Viking berserker, for instance, can have him mowing down three or four units for the cost of his one. Hitting a group of enemy miners with a poison bomb can destroy the economy long enough to get a push in. Mind controlling a powerful unit can easily turn the tide of battle. Spells cost mana, which regens automatically (and can be upgraded to regen faster for gold), so you can't just spam spells and hope you'll win. There's a fine balance between when to use offensive and defensive magic, one Swords and Soldiers skirts very well. 

Stuff can get hectic real quick.

The game wouldn't work if it were unbalanced, and luckily Swords and Soldiers pulls a Starcraft and balances its unique trio of civilizations perfectly. Vikings tend to be slower, more expensive, but also more powerful. Aztecs use unique unit abilities like poison, raising skeletons, or units that rush to overwhelm. And the Chinese have multiple immunities as well as cheap AOE damage, making them quite formidable as well. It's a good balance, and since the single-player campaign has you switch between the three of them, you can test them all and see which best suits you. 

The PSN and Wii versions have single-box multiplayer, which is cool. 

The single-player is hearty and has plenty for you to do before you'll get bored of it. On the Wii and PS3 (the PS3 has Move support) you can play single-screen multiplayer, which is great, but I don't have that version so I can't attest to its quality (I'm assuming it's mad fun based on the single player). Tablet and phone versions as well as the PC version don't support this, unfortunatly, though the PC version does have online multiplayer through Steam. 

Graphically the game's comedic, cartoony style is vibrant, endearing, and fun to look at. While I will admit it does look a bit like a high-end flash game, I'm willing to forgive it because of its zany art style and colorful cast of unique characters. Music and sounds are decent, though I got really sick of hearing the "I looooooove gold!" voice from the Viking miners whenever you build them. 

For an asking price of $10, Swords and Soldiers is worth looking into.

I personally picked up this game from the (currently going) Humble Indie Bundle for Android II, which you can get this one for beating the minimum. I heartily suggest getting it, especially if you have an Android device. It plays really well on my Kindle Fire (finally! Something to use that stupid Kindle Fire for!) and the touch-screen controls feel much more tactile than the mouse and keyboard ones (and I'd imagine playing it with a controller or Wii-Mote would be a bit harder). It's a very simple game that gets complex (the best kind!) and its charm and fine-tuned balance certainly sell it. For a normal going rate of $10 on the consoles (and with added single-seat multiplayer) I'd say to certainly give it a look. 

Four out of five stars. 

I will only play as the Vikings. Why? RED BEARDS. 

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